deontologician / spaceship-build

Sci-fi spaceship engineering simulation
GNU Affero General Public License v3.0
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Damage Effects #7

Open deontologician opened 10 years ago

deontologician commented 10 years ago

Migrated from original Mech Wiki:

Standard Damage Effects

Note: These damage effects are from wikipedia (in the sidebar on the right are the mechanical failure modes)

Passive / Maintenance Effects

deontologician commented 10 years ago

Migrated Comments:

The following is a copy from a message sent from Jason to Josh

Wear and Tear Over Time

(should only be viewable after engagements and should not immediately affect in-battle performance [should use prebattle stats to calculate])

Fatigue

Fatigue should be a slow moving counter (though faster than creep) based on the number of loads and frequency during battles.

Creep

Creep should be a slow moving counter for the wear and tear of an object. It should spike slightly after a battle when the part has been exposed to an extreme temperature.

In-Battle Effects

Buckling

I like that

Melting

I like that (great for when the energy weps are firing Likwid Plazma!)

Fracture

I like this but can we apply this to everything except the core?

Rupture

I think this would be a better notification than an effect stat. If your arm falls off you get a “Part ruptured” notification.

Thermal Shock

This should be mostly for cold damage I think. Melting can be applied to heat effects.

Yield

Use this as a stat for the other things (mainly buckling, fracture, etc.) Nothing more.

Debatable Items

Wear

Wear should not be incorporated into battles. I think we could use fractures or “Breaches” to make the point understood.

Corrosion

I don’t think we need corrosion because melting, creep, and thermal shock will be able to cover most of our environmental damages.