Closed depressed-pho closed 5 years ago
This is currently infeasible due to the way how the game uses fogs. If we use an exponential one, it will interfere with the "render distance fog" quite badly.
See: http://in2gpu.com/2014/07/22/create-fog-shader/
Or perhaps we can hack it by detecting fog types using FOG_CONTROL.x and y? That would be prone to a future breakage though.
This is currently infeasible due to the way how the game uses fogs. If we use an exponential one, it will interfere with the "render distance fog" quite badly.
See: http://in2gpu.com/2014/07/22/create-fog-shader/