I was wondering if you could improve the water in these ways:
Smoother waves.
Water reflections?
Clearer water. (Mabel using colormap or lighting?)
Water has holes when falling (image)
Smoother waves: Yes I want to do it but since it needs a normal mapping it is currently infeasible due to a vanilla bug MCPE-40059.
Water reflections: The true reflection is impossible because it needs separate render passes for non-water blocks and water. Sadly we can't alter the rendering pipeline unlike Java shaders. We could possibly do some kind of fake reflection like the one SEUS PE does (#10).
Clearer water: We can indeed reduce the transparency of water, but we can not achieve a good looking water rendering just by that. In real life water has almost no color and has almost perfect transparency but you can still see water in a glass. Why? Because water in reality cause refraction. Java shaders do this but in Bedrock we can't because this also requires separate render passes and also access to surface normals.
Water has holes when falling: Man, that's a vanilla bug :D
I was wondering if you could improve the water in these ways: Smoother waves. Water reflections? Clearer water. (Mabel using colormap or lighting?) Water has holes when falling (image)