The biggest problem about the entity renderer is that it doesn't have access to the light map, which means it is impossible to know either the terrain-dependent sunlight level or time-dependent daylight level. We can't even know if it's daytime or not. Aggregated light level, including torchlight, is all we have access to.
The biggest problem about the entity renderer is that it doesn't have access to the light map, which means it is impossible to know either the terrain-dependent sunlight level or time-dependent daylight level. We can't even know if it's daytime or not. Aggregated light level, including torchlight, is all we have access to.