The torch/shadow lighting code is currently hacky and messy, and it creates an unevitable strange shadow at night. No shadow is arguably better than apparent wrong shadow. We should ideally be doing HDR for the entire lighting algorithms to eliminate the hack.
The torch/shadow lighting code is currently hacky and messy, and it creates an unevitable strange shadow at night. No shadow is arguably better than apparent wrong shadow. We should ideally be doing HDR for the entire lighting algorithms to eliminate the hack.