Doing a scrolling blit that goes over the top or left of the screen does
not work as expected/wanted.
For example.
If you set a sprite off screen say at x = 100 and y = -10 then blit it into
the visible screen (like y++) the whole sprite suddenly appears on screen,
there is no transition from off screen to on screen.
This would be nice to have say for games that scroll in sprites from the
left or top. Having said that not sure it's standard with the SDL version
for windows.
If you guys understand what I'm saying let me know if it's something that
would be useful.
Original issue reported on code.google.com by iamsca...@gmail.com on 13 Jul 2009 at 6:47
Original issue reported on code.google.com by
iamsca...@gmail.com
on 13 Jul 2009 at 6:47