sdl-wii is obviously targetted at the Wii, but it should work fine on the
GameCube. I've spend the last two days or so porting it, and it partially
works. The first example on the wiibrew site works (using SDL_FillRect),
but the second does not, and I think it's because the file-related
functions don't work on it. I'm in the middle of using testfile.c to track
down the issue.
Anyway, if you want me to provide a patch I can; however, I duplicated
-all- Wii-specific files, added new #ifs to point to the new GC files and
removed Wii-specific code, mostly dealing with mouse/keyboard/wiimote.
Additionally, since I duplicated all the files, the Wii and GC files share
a lot of identical code.
Original issue reported on code.google.com by ccfrea...@gmail.com on 5 Feb 2010 at 3:11
Original issue reported on code.google.com by
ccfrea...@gmail.com
on 5 Feb 2010 at 3:11