Open GoogleCodeExporter opened 9 years ago
Experience lost upon death is based on character level. You lose 30% experience.
You just need to heal more often until you get better stats.
Original comment by kims...@gmail.com
on 14 Jan 2011 at 9:02
I would suggest that a 30% penalty is too high of a starting point given the
nature of your game. The random movement of creatures and the ease in which a
character can find himself in a fight tends to support my opinion. Just some
player advice. :)
Original comment by psouth...@gmail.com
on 14 Jan 2011 at 9:50
I'm with Kims on this one. Strategy is key. I went from beetles to ants to
wasps until i had enough experience to go places. Levels 1-4 blow by pretty
fast and then you're at a point where venturing out isn't a gamble. There's
also 4 save slots, use them. Just some advanced player advice. :)
Original comment by Captain8...@gmail.com
on 14 Jan 2011 at 9:58
I would also say that the penalty for death is too high, when Im 10 xp away
from leveling and I die it makes we want to just toss my phone.
I would suggest maybe a static amount defined by level rather than a percentage.
Original comment by ds1904...@gmail.com
on 18 Jan 2011 at 4:45
I'm with Kims and Captain.
- if you are 10xp from next level, be more careful. E.g. kill three ants :)
- while you lose xp you don't lose wealth and it is a key aspect early on. Get
wealthy at lower levels so that you will kick *ss later :)
Original comment by surrano
on 18 Jan 2011 at 11:24
it would be boring if u didnt have penalty u cant just get strong real quik or
u pritty much raped the game i think we need difficulty i like the way u loose
a lot of xp cause its more challenging i think .. wounce u lvl and the other
creatures arnt as strong anymore u dont get as much xp as u would before. but
same cash drops .
Original comment by breid3...@hotmail.com
on 19 Jan 2011 at 5:50
[deleted comment]
Maybe we will add a "difficulty" option to the game, that among other things
could affect the amount of exp you lose when dying. Currently, you lose 30% of
your current level exp when dying. This evens it out over levels, so the amount
of exp lost is linear to your level exp, so you lose less exp when at low
levels.
I want to encourage players to bring enough healing when entering difficult
places. Dying should really hurt in my opinion, it should not be a feasible
tactic to expect to die.
Additionally, use the monster difficulty indicator (on the monster info page)
to determine the chance that you will be able to handle the monster. Engagig in
combat with an "Impossible" monster is not recommended :)
Original comment by oskar.wi...@gmail.com
on 29 Jan 2011 at 10:04
<joke>Maybe just make a "GAME OVER" when the character dies. Afterwards they'd
pretty appreciate just to have a 30% XP lost</joke> No, really, I died quite
often, sometimes it hurt when being short to next level, but the game allows a
pretty well risk management
Original comment by simon.ge...@gmail.com
on 31 Jan 2011 at 5:47
Original comment by oskar.wi...@gmail.com
on 10 Feb 2011 at 8:01
Marking this as target for next release, specifically the "difficulty option".
Original comment by oskar.wi...@gmail.com
on 24 Feb 2011 at 10:08
Original comment by sdeva...@gmail.com
on 19 Apr 2011 at 8:36
Save often :)
Original comment by medic....@gmail.com
on 1 Jun 2011 at 5:38
I totally disagree with the loss at 30%. its not balanced at all. Like the
first guy said you can die a lot in this game and its ridiculous to find
yourself going backwards. I remember this happened to me early on and i hated
it. I just reload now but when your trapped in a dungeon with no way out
(almost every rpg has a warp item or spell) and realise the only way out is to
die and lose all your progress while in said cave is too harsh. And if you die
to stronger monsters the penalty should be less
By the way your monster difficulty tab needs fixing. If I fight 2 wolfs at full
hp and both say "easy" I shouldn't be losing over half my hp or worse dying. On
my game if I fight normal enemies ay full hp I usually scrape through or die.
That should be very hard
Original comment by nezkeys1...@gmail.com
on 4 Sep 2011 at 2:27
I think removing this penalty would remove much from the game. You would not
have any disadvantages from dying. Dying would be just a teleport-action.
IMO there should even be a gold penalty for dying.
In RL you have much more disadvantages from dying. ;-)
Original comment by SamuelPl...@gmail.com
on 4 Sep 2011 at 1:30
I just started playing this game. I have played many rpgs. I agree that the xp
cost is too high for low lvls. I think the % of xp lost should be gradual to
some maximum; a learning curve.
Original comment by is.pot...@gmail.com
on 30 Apr 2013 at 9:56
When will come the 0.7.0 update? I want new maps and the mysteries of Lodar's
hideaway i want to find the heartstone and the secret of mine in City of Prim!
Original comment by ilje...@gmail.com
on 12 Jul 2013 at 1:34
Original issue reported on code.google.com by
psouth...@gmail.com
on 14 Jan 2011 at 8:27