Open Frozenfire92 opened 2 months ago
I'll add an option for that but it may become troublesome if you change the properties every frame or the properties have large values. The bandwidth of the connection between the running program and the editor is limited. I will probably need to add some optimizations and convert the values to strings in the running game.
It would be nice if the debugger in the editor showed the expression properties like in the visual in game one