Closed jch02140 closed 11 months ago
It would seem that the animation is set to loop endlessly, which would explain why the character is spinning forever. Interestingly this doesn't seem to be an issue in 4.0, but I can reproduce it in 4.1. I have changed the animation to not loop and that seems to do the trick in 4.1 as well.
Hmm no it's still not right , the animation is sometimes not aborted when the frog lands. Got to dig a bit deeper on this one.
Now I can't reproduce it anymore, this animation stuff is really finicky. In any case the main problem should be fixed now, if you find a way of reproducing a roll after a double jump I'd be interested. Thanks a lot!
I am not sure if it is due to my version of GoDot used. I am using GoDot 4.1.1.
When I open the platformer demo that comes with the tool and try to run it, everything seems to work fine except when you do a double jump. The character is stuck in the spinning animation but the state in the debug box seems to be correctly displaying the states.