Closed uzkbwza closed 11 months ago
This sounds pretty useful, thanks a lot for submitting it!
How do you config the step here? How would you use this in turn based games? I'm not building a turn based game now but I'm highly interested about how you'd use state charts with custom step for that kind of games
I have added a small demo showing this stepping mode and I have added some info to the documentation. Rebased & merged. Thanks a lot for submitting this!
In many games (such as turn-based games or those with a completely fixed timestep), it does not make sense to use either _processing() nor _physics_processing() to house game logic. This PR allows the user to easily implement their own logic for updating states decoupled from the built-in callbacks.