Closed mieldepoche closed 3 months ago
Well I really can't tell the difference between current and A (A seems to be very slightly different) but B seems to have the same color as the other UI widgets, so we can run with that. Thanks for supplying the icons!
Well I really can't tell the difference between current and A
A only has the outline turned green:
I'll go with the fully green one, as it stands out a bit more for people with deficient color vision like me 😸 Thanks again for supplying the icon!
Icon colors in godot are tied to the "nature" of the node. Which is what I get from this addon's nodes: orange things with an outline are
StateChart
components, inheriting fromNode
, with no transform. You learn while using the addon that orange things have no visuals. TheStateChartDebugger
however is a a control node (well it's a scene of control nodes) but it still has the orange component color.I believe that for consistency, this icon should get colored with godot's green rather that the current orange, to make it clear that it's an ui component at a glance.
I think A is better because it references both of its behaviors: it's a ui widget that tracks the orange things.
svg icons A and B: icons.zip