Closed hir1m closed 4 years ago
Tried it on my Rift S and pretty much got the same issue
Yeah unfortunately I do not have a rift to debug this with so its hard for me to debug. I will leave the issue open incase I stumble upon a fix.
So I downloaded the Source and played around with it a little, I realized to get Oculus Head Tracking to work, you need to use OVRcameraRig from the Oculus Integration Asset instead. Unfortunately I'm not experienced in Unity nor coding so I cant get any further than getting the Head Tracking to work. Meaning I couldn't find a way to make the Oculus Touch controllers to work.
Maybe you could get the Oculus Integration asset and see for yourself if there's anything that you can possibly use.
HI, i found a fix to this issue, you have to disable oculus support in the xr setting, doing that make the game always launch with steamvr, the only issue remaning after that is the rumble, that sometime bug and don't turn off, you can turn it off by pushing the trigger, apart from that everything is playable with my rift s.
the only issue remaning after that is the rumble
You can disable rumble by setting the Haptic to "None" in both LeftHand and RightHand entries
you have to disable oculus support in the xr setting
sorry dumb question but how do you do that
sorry dumb question but how do you do that
Go to Bulid Settings, navigate to the XR Settings, highlight the Oculus section and press the - icon at the bottom right
I have updated with a version with oculus support off, please tell me if this fixes the issue
I can confirm that the application works with Rift CV1 now.
works on og rift
Awesome to hear! Will close the issue.
I tried to use it on a rift. The program opens fine, however, the game won't be projected onto the rift's display. It does open a window that looks like this:
The vr controls also do not work properly. I do have a second display that is able to see where the vr headset is currently located in the application. When I do move the headset physically, the headset in the camera view does not move at all.
Something worth noting is that the rift indeed senses the game activity; the rift simply becomes unresponsive while the game is active - with a dark screen and unable to open system menu with the touch controls. Everything goes back to normal in the rift after I close the game.
I also tried opening the game while SteamVR is active, the same thing happens.