The FrameHelper class currently uses the QAbstractVideoBuffer API to obtain a native OpenGL texture handle. This API has been made private in Qt6, and I am not aware of a suitable replacement.
If/when a suitable replacement is found, we should remove the usage of the QAbstractVideoBuffer API.
The FrameHelper class currently uses the QAbstractVideoBuffer API to obtain a native OpenGL texture handle. This API has been made private in Qt6, and I am not aware of a suitable replacement.
If/when a suitable replacement is found, we should remove the usage of the QAbstractVideoBuffer API.