Open descawed opened 4 years ago
Health, magicka, and fatigue are going to require some research, because those are calculated based on attributes, and I don't believe they're calculated the same way in both games. We could just copy over the values directly, but I don't think that's the right approach. Instead, we should calculate what the player's new health, magicka, and fatigue should be based on their new attributes.
Level and attribute progress is always appearing as 0 for me, but I suspect this could be related to mods I have active. Need to try with a vanilla load order and see if this is still the case.
This was indeed because of mods.
Convert basic attributes of the player:
For skills, need to decide how to handle mapping skills that aren't 1-to-1; specifically, Long Blade/Short Blade => Blade and Axe/Blunt => Blunt. I think we should have 3 options: