Closed Flanks255 closed 3 years ago
guess nevermind for now until a method to dynamically control the solidness of the block can be found...
As discussed on Discord, overriding shouldDisplayFluidOverlay()
in the router block appears to remedy the rendering problem. Will test a bit more before next release though; in particular to check what happens if the router is camo'd as a non-solid block (e.g. a flower). Might need to return the camo state's shouldDisplayFluidOverlay()
rather than simply returning true.
'noOcclusion' is making minecraft think the router is transparent, and then rendering the water surface around it when it is underwater.