Open eedson opened 3 years ago
Pulling localplayer velocity causes the game to freeze then continue after a few seconds when using load library, however when I manually map the DLL this freeze causes the game to crash. Any help would be appreciated
debug it then?????????
Pulling localplayer velocity causes the game to freeze then continue after a few seconds when using load library, however when I manually map the DLL this freeze causes the game to crash. Any help would be appreciated