Closed reaperpaster closed 4 years ago
//entities.hpp player_t
std::array<float, 24>& pose_parameter()
{
const auto offset = netvar_manager::get_net_var(fnv::hash("DT_BaseAnimating"), fnv::hash("m_flPoseParameter"));
return *reinterpret_cast<std::array<float, 24>*>(uintptr_t(this) + offset);
}
try this out. if it works please reply
Its working but still missing some animation things like animation layers
Just add stuff that u need urself
maybe I'm just super dumb but I didn't found things like m_flPoseParameter in the sdk