Open GoogleCodeExporter opened 9 years ago
The same for the Ch7 TextureArrays example with 'include <Stopwatch.h>' and
'StopWatch.h'.
Original comment by rafge...@gmail.com
on 1 Dec 2010 at 9:56
The 'Star.tga' issue is in TextureArrays as well.
Original comment by rafge...@gmail.com
on 1 Dec 2010 at 10:04
Ch5 Sphereworld has Marble.tga, Marslike.tga and MoonLike.tga on the filesystem
and all lowercase names in the code.
Original comment by rafge...@gmail.com
on 6 Dec 2010 at 2:35
Not a rant but I'm (highly) surprised that the author of such a respected
OpenGL book in its 5th incarnation (still) commits such basic/childish
mistakes, which is somewhat understandable if he only coded for windows or for
those macs installed on a fs with case sensitivity disabled.
Original comment by r45...@gmail.com
on 23 Jun 2011 at 5:43
I noticed that the vertex shader for the linux program does not actually change
the size of the sprite as it gets closer. Its looks pretty much even. The vp
located in the Src folder correctly increases the size of the sprites as they
get closer.
I took the vp in the Src, speeded it up and also included a better algo for
feeding stars back into the view frustum as they leave...
Try it out...
Original comment by nag.ra...@gmail.com
on 18 Sep 2012 at 9:40
Attachments:
Original issue reported on code.google.com by
rafge...@gmail.com
on 1 Dec 2010 at 9:49