Closed GoogleCodeExporter closed 9 years ago
Z fighting? Psy, what you think?
Original comment by danialho...@gmail.com
on 11 Jun 2010 at 7:48
Could be filtering/antialiasing too. Using native resolution (the one on the
nullDC PVR plugin options) and/or disabling antialiasing might fix the issue if
that's the case.
Original comment by Mr.PsyMan
on 11 Jun 2010 at 8:06
Thanks for those answers : here some info :
I Tried disabling the antialising on my video card And/or I put the resolution
on Native. And no good result. So i Tried Another way changing texture
versioned to static => Crashed So I took some screenshot to show you the stats
and other stuff.
Thanks again (amazing Work)
Original comment by Tech.inf...@gmail.com
on 11 Jun 2010 at 10:09
Attachments:
[deleted comment]
Disabling Dynarec => No result (Game slower)Crash when exiting Nulldc
Disabling CP pass => same result (No change in the game)But crash exiting Nulldc
putting Aspect Ratio to Strech => no change
Changing Zbuffer value to second choice (Slow good precition) => Problem Solved
no black horizontal Lines (Emulation a little slower)
It seems to come from the Zbuffer mode D24S8 lower precition mode 2
Thanks for your work
Original comment by Tech.inf...@gmail.com
on 11 Jun 2010 at 10:36
Attachments:
Then it ain't an Issue, but rather a limitation of the Z buffer mode.
Original comment by KrossX3
on 12 Jun 2010 at 12:02
yes it only happen when you have a low configuration. I just tried with core I7
and the problem don't exist. (It's an optimization work). Thanks again.
Original comment by Tech.inf...@gmail.com
on 12 Jun 2010 at 11:43
So it's a h/w limitation...
Original comment by Mr.PsyMan
on 28 Jun 2010 at 9:53
Original issue reported on code.google.com by
Tech.inf...@gmail.com
on 10 Jun 2010 at 5:57Attachments: