desson104 / nulldc

Automatically exported from code.google.com/p/nulldc
0 stars 0 forks source link

Sonic Adventure 2 - Horizontal Black Line #126

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
¨Playing Sonic Adventure 2

There is horizontal black lines who appear on some level. The first level show 
them really good Those line don't disapear they are fix. 

If there a possibility to make them disapear it would be great? 

I use version: Build 1.0.4 svn r46 or r22 => Null PVR as video plugin 

I use a *Edit This*Release*Debug*-NoTrace*Edit This* build

I use the following plugins:

PowerVR Plugin: Direct 3d HAL
GDRom Plugin: default
AICA Plugin: default
ARM7 Plugin: default
Maple Plugin(s): PuruPuru
Ext.Device Plugin: default

On what kind of system?

My system specifications are as follows:

Operating System: Windows XP
CPU: P4 3.4GHZ
Video Card: Nvidia GF7600 GT
Sound Card: internal
Additional related hardware and/or software: non

Please provide any additional information below:

Please see picture attached

Original issue reported on code.google.com by Tech.inf...@gmail.com on 10 Jun 2010 at 5:57

Attachments:

GoogleCodeExporter commented 9 years ago
Z fighting? Psy, what you think?

Original comment by danialho...@gmail.com on 11 Jun 2010 at 7:48

GoogleCodeExporter commented 9 years ago
Could be filtering/antialiasing too. Using native resolution (the one on the 
nullDC PVR plugin options) and/or disabling antialiasing might fix the issue if 
that's the case.

Original comment by Mr.PsyMan on 11 Jun 2010 at 8:06

GoogleCodeExporter commented 9 years ago
Thanks for those answers : here some info :
I Tried disabling the antialising on my video card And/or I put the resolution 
on Native. And no good result. So i Tried Another way changing texture 
versioned to static => Crashed So I took some screenshot to show you the stats 
and other stuff.

Thanks again (amazing Work)

Original comment by Tech.inf...@gmail.com on 11 Jun 2010 at 10:09

Attachments:

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Disabling Dynarec => No result (Game slower)Crash when exiting Nulldc

Disabling CP pass => same result (No change in the game)But crash exiting Nulldc

putting Aspect Ratio to Strech => no change

Changing Zbuffer value to second choice (Slow good precition) => Problem Solved 
no black horizontal Lines (Emulation a little slower)

It seems to come from the Zbuffer mode D24S8 lower precition mode 2

Thanks for your work 

Original comment by Tech.inf...@gmail.com on 11 Jun 2010 at 10:36

Attachments:

GoogleCodeExporter commented 9 years ago
Then it ain't an Issue, but rather a limitation of the Z buffer mode. 

Original comment by KrossX3 on 12 Jun 2010 at 12:02

GoogleCodeExporter commented 9 years ago
yes it only happen when you have a low configuration. I just tried with core I7 
and the problem don't exist. (It's an optimization work). Thanks again. 

Original comment by Tech.inf...@gmail.com on 12 Jun 2010 at 11:43

GoogleCodeExporter commented 9 years ago
So it's a h/w limitation...

Original comment by Mr.PsyMan on 28 Jun 2010 at 9:53