desson104 / nulldc

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Blue Stinger Graphical Issues #139

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

Blue Stinger has several graphical issues. Everything from white patches in the 
smoke to picking up items and instead of it showing the item it displays a gray 
box over the little window that would display the item. Kinda looks like an 
alpha blending issue...

What is the expected output? What do you see instead?

The expected output is: Clean particle effects/small window displaying the item 
just picked up

But instead I see: White splotches and boxes/gray box where item window would be

What version of the product are you using? What build? What plugins?

I use version: Win32 Build r48

I use the following plugins:

PowerVR Plugin: D3D Hal 6/12/2010
GDRom Plugin: Image Reader Plugin 6/12/2010
AICA Plugin: NullDC Aica 6/12/2010
ARM7 Plugin: VBA Arm sound cpu core 6/12/2010
Maple Plugin(s): Controller Xinput 6/12/2010
Ext.Device Plugin: nullExtDEV 6/12/2010

On what kind of system?

My system specifications are as follows:

Operating System: Windows 7 32-bit
CPU: AMD Athlon II x2 240 2.80GHz
Video Card: GeForce GT220 1GB
RAM: 3GB DDR2
Sound Card: C-Media PCI Audio (can't remember exact card name)
Additional related hardware and/or software: Microsoft 360 wireless controller 
and receiver.

Please provide any additional information below:

Dynarec and CP Pass enabled.

PowerVR:
Native resolution
Dynamic Full Palettized textures.
modifier volumes normal and clip
z buffer d24f58
texture cache delete old

Aica:
Buffer size 2048
Global Focus
Limit speed & sync audio

Original issue reported on code.google.com by rolandha...@gmail.com on 17 Jun 2010 at 8:16

Attachments:

GoogleCodeExporter commented 9 years ago
Tried various Z-Buffer and sorting options? I think that it's a RTT issue but 
still...

Original comment by Mr.PsyMan on 28 Jun 2010 at 10:24

GoogleCodeExporter commented 9 years ago

Original comment by drkIIRaziel on 20 Oct 2010 at 10:50