dethrace-labs / dethrace

Reverse engineering the 1997 game "Carmageddon"
https://twitter.com/dethrace_labs
GNU General Public License v3.0
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Request: support for texture filtering #277

Open MastaG opened 1 year ago

MastaG commented 1 year ago

This is more like a feature request. I've been running Dethrace on Linux and it works very well. However would it be possible to implement texture filtering so it looks like the 3Dfx glide version? (E.g. smooth textures instead of minecraft-pixelated)

dethrace-labs commented 1 year ago

Thanks - yes, its something I think we will add, maybe with a --3dfx flag to switch into that mode.

MastaG commented 3 months ago

Well it's been more than a year now. And I see the project getting some traction again. I believe the difference between 3dfx glide and software rendering is mostly the texture filtering right? So is adding a -3dfx flag which activates texture filtering a lot of work to implement?

dethrace-labs commented 1 month ago

yes, it is a decent amount of work. Carmageddon in 3dfx mode follows a different path to rendering things with transparency, so we will be implementing that code path