Closed madebr closed 1 year ago
Hmm, I cannot repro this on OSX. I'll check on my windows box. Could you check backwards to see when it was introduced? Maybe https://github.com/dethrace-labs/dethrace/pull/295 ?
It's ef9e4d668d799ab31b998a8e7877e36c8af4fe44
Look how the smoke stops at half the screen, but bleeds a little in the right half.
The fog depth effect also broke in the same commit. before: after:
So perhaps the depth buffer is used/updated wrong?
Reducing the viewport by using the - key makes the smoke appear again.
This happens in cockpit mode (320x200): Also in hi-res mode (640x400): This also happens with smoke emitted by opponents:
Tested on current main: 35a4ce83dfb03e10f504416117410c4e381e90f8