dethrace-labs / dethrace

Reverse engineering the 1997 game "Carmageddon"
https://twitter.com/dethrace_labs
GNU General Public License v3.0
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ASAN shows some memory leaks under Linux #320

Open LowLevelMahn opened 1 year ago

LowLevelMahn commented 1 year ago

do you already use ASAN under Linux?

adding these lines to the CMakeLists.txt will add ASAN support

SET(CMAKE_CXX_FLAGS  "${CMAKE_CXX_FLAGS} -g -fno-omit-frame-pointer -Wall -Wextra -fsanitize=address" )
SET(CMAKE_EXE_LINKER_FLAGS  "${CMAKE_EXE_LINKER_FLAGS} -fno-omit-frame-pointer -fsanitize=address")

but that should only active for finding leaks and memory corruptions, not in the normal release

shows some leaks after game start/stop - having non is better :)

i think not all but some leaks coming from dethrace

=================================================================
==2917==ERROR: LeakSanitizer: detected memory leaks

Direct leak of 29056 byte(s) in 1 object(s) allocated from:
    #0 0x7f13194d92ff in malloc (/lib64/libasan.so.8+0xd92ff) (BuildId: 9501248886f79bf1482f3e153f794be742818172)
    #1 0x51958e in OS_InstallSignalHandler /home/linux/temp/dethrace_dev/dethrace/src/harness/os/linux.c:195
    #2 0x513923 in Harness_Init /home/linux/temp/dethrace_dev/dethrace/src/harness/harness.c:211
    #3 0x403c17 in main /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/main.c:32
    #4 0x7f1318f95b49 in __libc_start_call_main (/lib64/libc.so.6+0x27b49) (BuildId: 245240a31888ad5c11bbc55b18e02d87388f59a9)
    #5 0x7f1318f95c0a in __libc_start_main_alias_2 (/lib64/libc.so.6+0x27c0a) (BuildId: 245240a31888ad5c11bbc55b18e02d87388f59a9)
    #6 0x403b34 in _start (/home/linux/temp/dethrace_dev/__build/dethrace+0x403b34) (BuildId: ac9717c19df444f09c90c3c466ca1143c12a538f)

Direct leak of 10662 byte(s) in 164 object(s) allocated from:
    #0 0x7f13194d92ff in malloc (/lib64/libasan.so.8+0xd92ff) (BuildId: 9501248886f79bf1482f3e153f794be742818172)
    #1 0x45a102 in DRStdlibAllocate /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/common/drmem.c:301
    #2 0x51aef3 in BrMemAllocate /home/linux/temp/dethrace_dev/dethrace/src/BRSRC13/CORE/FW/mem.c:12
    #3 0x547eb4 in S3MemAllocate /home/linux/temp/dethrace_dev/dethrace/src/S3/resource.c:4
    #4 0x5463a6 in S3SoundBankReaderReadFilename /home/linux/temp/dethrace_dev/dethrace/src/S3/audio.c:476
    #5 0x545db9 in S3SoundBankReadEntry /home/linux/temp/dethrace_dev/dethrace/src/S3/audio.c:364
    #6 0x545a28 in S3LoadSoundbank /home/linux/temp/dethrace_dev/dethrace/src/S3/audio.c:251
    #7 0x54551b in S3Init /home/linux/temp/dethrace_dev/dethrace/src/S3/audio.c:84
    #8 0x4d9af4 in InitSound /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/common/sound.c:102
    #9 0x46ff8c in InitialiseApplication /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/common/init.c:379
    #10 0x47010c in InitialiseDeathRace /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/common/init.c:417
    #11 0x4865c7 in GameMain /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/common/main.c:122
    #12 0x50d0c0 in original_main /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/pc-win95/win95sys.c:943
    #13 0x403c28 in main /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/main.c:34
    #14 0x7f1318f95b49 in __libc_start_call_main (/lib64/libc.so.6+0x27b49) (BuildId: 245240a31888ad5c11bbc55b18e02d87388f59a9)
    #15 0x7f1318f95c0a in __libc_start_main_alias_2 (/lib64/libc.so.6+0x27c0a) (BuildId: 245240a31888ad5c11bbc55b18e02d87388f59a9)
    #16 0x403b34 in _start (/home/linux/temp/dethrace_dev/__build/dethrace+0x403b34) (BuildId: ac9717c19df444f09c90c3c466ca1143c12a538f)

Direct leak of 5323 byte(s) in 255 object(s) allocated from:
    #0 0x7f13194814b8 in strdup (/lib64/libasan.so.8+0x814b8) (BuildId: 9501248886f79bf1482f3e153f794be742818172)
    #1 0x7f1313fb3988  (<unknown module>)
    #2 0x7f1313fb3724  (<unknown module>)
    #3 0x7f1313ff1107  (<unknown module>)
    #4 0x7f1318ef7fe9 in FixupDispatchTable (/lib64/libGLdispatch.so.0+0x41fe9) (BuildId: 5acd1395943bff36b200aafd2fe7ca697fab1266)
    #5 0x7f1318ef8dd7 in __glDispatchMakeCurrent (/lib64/libGLdispatch.so.0+0x42dd7) (BuildId: 5acd1395943bff36b200aafd2fe7ca697fab1266)
    #6 0x7f131403051b  (<unknown module>)
    #7 0x7f13192faf7f in SDL_EGL_MakeCurrent (/lib64/libSDL2-2.0.so.0+0xcdf7f) (BuildId: 29e333faae10c57d786c58418dee51880afa5ee5)
    #8 0x7f13192fb182 in SDL_EGL_CreateContext (/lib64/libSDL2-2.0.so.0+0xce182) (BuildId: 29e333faae10c57d786c58418dee51880afa5ee5)
    #9 0x7f1319347aa0 in Wayland_GLES_CreateContext (/lib64/libSDL2-2.0.so.0+0x11aaa0) (BuildId: 29e333faae10c57d786c58418dee51880afa5ee5)
    #10 0x7f131930a5f0 in SDL_GL_CreateContext_REAL (/lib64/libSDL2-2.0.so.0+0xdd5f0) (BuildId: 29e333faae10c57d786c58418dee51880afa5ee5)
    #11 0x51520f in create_window_and_renderer /home/linux/temp/dethrace_dev/dethrace/src/harness/platforms/sdl_opengl.c:82
    #12 0x5149fc in CreateWindowExA_ /home/linux/temp/dethrace_dev/dethrace/src/harness/win95/polyfill.c:173
    #13 0x50bb9a in Win32CreateWindow /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/pc-win95/win95sys.c:412
    #14 0x50b9f6 in PDInitialiseSystem /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/pc-win95/win95sys.c:367
    #15 0x4700fb in InitialiseDeathRace /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/common/init.c:415
    #16 0x4865c7 in GameMain /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/common/main.c:122
    #17 0x50d0c0 in original_main /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/pc-win95/win95sys.c:943
    #18 0x403c28 in main /home/linux/temp/dethrace_dev/dethrace/src/DETHRACE/main.c:34
    #19 0x7f1318f95b49 in __libc_start_call_main (/lib64/libc.so.6+0x27b49) (BuildId: 245240a31888ad5c11bbc55b18e02d87388f59a9)
    #20 0x7f1318f95c0a in __libc_start_main_alias_2 (/lib64/libc.so.6+0x27c0a) (BuildId: 245240a31888ad5c11bbc55b18e02d87388f59a9)
    #21 0x403b34 in _start (/home/linux/temp/dethrace_dev/__build/dethrace+0x403b34) (BuildId: ac9717c19df444f09c90c3c466ca1143c12a538f)

...
madebr commented 1 year ago

do you already use ASAN under Linux?

Occasionally, to verify we are not doing any buffer overflow/use-after-free/... etc. This is an ongoing issue (dethrace still causes issues).

I created a valgrind suppression file to limit the leaks to Dethrace-only:

valgrind suppression file ``` { ignore_unversioned_libs Memcheck:Leak obj:*/lib*/lib*.so } { ignore_versioned_libs Memcheck:Leak obj:*/lib*/lib*.so.* } { ignore_FcEndElement_leak Memcheck:Leak ... fun:FcEndElement } { ignore_pango_cairo_font_map_new Memcheck:Leak ... fun:pango_cairo_font_map_new } { ignore__dlopen Memcheck:Leak ... fun:_dl_open } { ignore__dlinit Memcheck:Leak ... fun:_dl_init } { ignore_pango_itemize_with_font Memcheck:Leak ... fun:pango_itemize_with_font } { ignore_cairo_scaled_font_create Memcheck:Leak ... fun:cairo_scaled_font_create } { ignore_UnknownInlinedFun Memcheck:Leak ... fun:UnknownInlinedFun } { ignore_pango_cairo_fc_font_map_get_type Memcheck:Leak ... fun:pango_cairo_fc_font_map_get_type } { ignore_FT_New_Face Memcheck:Leak ... fun:FT_New_Face } { ignore_FcFontSetMatch Memcheck:Leak ... fun:FcFontSetMatch } { ignore_FcConfigValues Memcheck:Leak ... fun:FcConfigValues } { ignore_pango_font_map_create_context Memcheck:Leak ... fun:pango_font_map_create_context } ```

After executing dehtrace with the command below, the leaks are printed to a log.

DETHRACE_ROOT_DIR=/path/to/carmageddon valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --verbose --suppressions=dethrace-suppressions.txt --log-file=dethrace-leaks.txt ./dethrace
Leaks for opening and closing dethrace, without starting a race ``` ==125406== 4 bytes in 1 blocks are possibly lost in loss record 34 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B871: NewStoredPixelmap (stored_context.c:50) ==125406== by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670) ==125406== by 0x5317AB: BrBufferUpdate (prepmap.c:20) ==125406== by 0x5346AC: BrTableUpdate (preptab.c:8) ==125406== by 0x5352B6: BrTableAdd (regsupt.c:280) ==125406== by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965) ==125406== by 0x4F1AEF: GenerateShadeTable (utility.c:889) ==125406== by 0x4E5E22: GenerateSmokeShades (spark.c:1479) ==125406== by 0x45331F: InitDepthEffects (depth.c:334) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 4 bytes in 1 blocks are possibly lost in loss record 35 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B871: NewStoredPixelmap (stored_context.c:50) ==125406== by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670) ==125406== by 0x5317AB: BrBufferUpdate (prepmap.c:20) ==125406== by 0x5346AC: BrTableUpdate (preptab.c:8) ==125406== by 0x5352B6: BrTableAdd (regsupt.c:280) ==125406== by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965) ==125406== by 0x4F1AEF: GenerateShadeTable (utility.c:889) ==125406== by 0x4E5E6C: GenerateSmokeShades (spark.c:1480) ==125406== by 0x45331F: InitDepthEffects (depth.c:334) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 4 bytes in 1 blocks are possibly lost in loss record 36 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B871: NewStoredPixelmap (stored_context.c:50) ==125406== by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670) ==125406== by 0x5317AB: BrBufferUpdate (prepmap.c:20) ==125406== by 0x5346AC: BrTableUpdate (preptab.c:8) ==125406== by 0x5352B6: BrTableAdd (regsupt.c:280) ==125406== by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965) ==125406== by 0x4F1AEF: GenerateShadeTable (utility.c:889) ==125406== by 0x4E5EB6: GenerateSmokeShades (spark.c:1481) ==125406== by 0x45331F: InitDepthEffects (depth.c:334) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 4 bytes in 1 blocks are possibly lost in loss record 37 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B871: NewStoredPixelmap (stored_context.c:50) ==125406== by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670) ==125406== by 0x5317AB: BrBufferUpdate (prepmap.c:20) ==125406== by 0x5346AC: BrTableUpdate (preptab.c:8) ==125406== by 0x5352B6: BrTableAdd (regsupt.c:280) ==125406== by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965) ==125406== by 0x4E5F03: GenerateSmokeShades (spark.c:1482) ==125406== by 0x45331F: InitDepthEffects (depth.c:334) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== ==125406== 4 bytes in 1 blocks are possibly lost in loss record 38 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B871: NewStoredPixelmap (stored_context.c:50) ==125406== by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670) ==125406== by 0x5317AB: BrBufferUpdate (prepmap.c:20) ==125406== by 0x5346AC: BrTableUpdate (preptab.c:8) ==125406== by 0x5352B6: BrTableAdd (regsupt.c:280) ==125406== by 0x45341E: InitDepthEffects (depth.c:352) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 4 bytes in 1 blocks are possibly lost in loss record 39 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B871: NewStoredPixelmap (stored_context.c:50) ==125406== by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670) ==125406== by 0x5317AB: BrBufferUpdate (prepmap.c:20) ==125406== by 0x53174E: BrMapUpdate (prepmap.c:7) ==125406== by 0x534ED1: BrMapAdd (regsupt.c:192) ==125406== by 0x48FCE7: InitOilSpills (oil.c:30) ==125406== by 0x471155: InitialiseApplication (init.c:399) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 4 bytes in 1 blocks are possibly lost in loss record 40 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x47073F: AllocateRearviewPixelmap (init.c:176) ==125406== by 0x4EDC93: InitialiseProgramState (structur.c:619) ==125406== by 0x4EDC9F: DoProgram (structur.c:624) ==125406== by 0x487768: GameMain (main.c:127) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 8 bytes in 2 blocks are possibly lost in loss record 93 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B871: NewStoredPixelmap (stored_context.c:50) ==125406== by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670) ==125406== by 0x5317AB: BrBufferUpdate (prepmap.c:20) ==125406== by 0x5346AC: BrTableUpdate (preptab.c:8) ==125406== by 0x53544E: BrTableAddMany (regsupt.c:318) ==125406== by 0x47726B: DRLoadPalette (loading.c:594) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== by 0x4776B0: LoadInRegisteeDir (loading.c:696) ==125406== by 0x477757: LoadInRegistees (loading.c:707) ==125406== by 0x47102B: InitialiseApplication (init.c:370) ==125406== ==125406== 12 bytes in 1 blocks are possibly lost in loss record 104 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x4C2052D: strdup (strdup.c:42) ==125406== by 0x699F256: libdecor_frame_set_title (libdecor.c:666) ==125406== by 0x49EC181: Wayland_SetWindowTitle (SDL_waylandwindow.c:2176) ==125406== by 0x49ED300: Wayland_ShowWindow (SDL_waylandwindow.c:1378) ==125406== by 0x49A378E: SDL_ShowWindow_REAL (SDL_video.c:2511) ==125406== by 0x49A583B: SDL_CreateWindow_REAL (SDL_video.c:1798) ==125406== by 0x517A88: create_window_and_renderer (sdl_opengl.c:65) ==125406== by 0x515E55: CreateWindowExA_ (polyfill.c:214) ==125406== by 0x50CF3A: Win32CreateWindow (win95sys.c:419) ==125406== by 0x50CD6B: PDInitialiseSystem (win95sys.c:367) ==125406== by 0x4711C7: InitialiseDeathRace (init.c:415) ==125406== ==125406== 16 bytes in 1 blocks are still reachable in loss record 266 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D63: InitialiseStorageSpace (world.c:159) ==125406== by 0x4710F3: InitialiseApplication (init.c:395) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 16 bytes in 4 blocks are possibly lost in loss record 267 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B871: NewStoredPixelmap (stored_context.c:50) ==125406== by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670) ==125406== by 0x5317AB: BrBufferUpdate (prepmap.c:20) ==125406== by 0x5346AC: BrTableUpdate (preptab.c:8) ==125406== by 0x53544E: BrTableAddMany (regsupt.c:318) ==125406== by 0x4772B5: DRLoadShadeTable (loading.c:603) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== by 0x4776C9: LoadInRegisteeDir (loading.c:697) ==125406== by 0x477757: LoadInRegistees (loading.c:707) ==125406== by 0x47102B: InitialiseApplication (init.c:370) ==125406== ==125406== 18 bytes in 1 blocks are definitely lost in loss record 284 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x4C2052D: strdup (strdup.c:42) ==125406== by 0x5169FE: VFS_fopen (vfs.c:272) ==125406== by 0x5156C3: Harness_Hook_fopen (harness.c:348) ==125406== by 0x483889: OldDRfopen (loading.c:3189) ==125406== by 0x483E8B: DRfopen (loading.c:3301) ==125406== by 0x4848D8: SaveOptions (loading.c:3461) ==125406== by 0x4874CD: QuitGame (main.c:33) ==125406== by 0x50CBBC: Win32PumpMessages (win95sys.c:330) ==125406== by 0x50C860: PDSetKeyArray (win95sys.c:253) ==125406== by 0x471C7D: PollKeys (input.c:52) ==125406== by 0x4875DE: ServiceTheGame (main.c:75) ==125406== ==125406== 24 bytes in 1 blocks are possibly lost in loss record 360 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B7F8: NewStoredModelContext (stored_context.c:34) ==125406== by 0x519B81: GLRenderer_BufferModel (gl_renderer.c:434) ==125406== by 0x5345E5: BrModelUpdate (prepmesh.c:704) ==125406== by 0x534708: BrModelAdd (regsupt.c:16) ==125406== by 0x470C84: InitializeBRenderEnvironment (init.c:275) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 24 bytes in 1 blocks are possibly lost in loss record 361 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B7F8: NewStoredModelContext (stored_context.c:34) ==125406== by 0x519B81: GLRenderer_BufferModel (gl_renderer.c:434) ==125406== by 0x5345E5: BrModelUpdate (prepmesh.c:704) ==125406== by 0x534708: BrModelAdd (regsupt.c:16) ==125406== by 0x45347F: InitDepthEffects (depth.c:358) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 24 bytes in 1 blocks are possibly lost in loss record 362 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B7F8: NewStoredModelContext (stored_context.c:34) ==125406== by 0x519B81: GLRenderer_BufferModel (gl_renderer.c:434) ==125406== by 0x5345E5: BrModelUpdate (prepmesh.c:704) ==125406== by 0x534708: BrModelAdd (regsupt.c:16) ==125406== by 0x45348E: InitDepthEffects (depth.c:359) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 24 bytes in 1 blocks are possibly lost in loss record 363 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B7F8: NewStoredModelContext (stored_context.c:34) ==125406== by 0x519B81: GLRenderer_BufferModel (gl_renderer.c:434) ==125406== by 0x5345E5: BrModelUpdate (prepmesh.c:704) ==125406== by 0x534708: BrModelAdd (regsupt.c:16) ==125406== by 0x4AED72: InitPeds (pedestrn.c:346) ==125406== by 0x471186: InitialiseApplication (init.c:406) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 32 bytes in 1 blocks are indirectly lost in loss record 745 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x54C77D: ma__malloc_default (miniaudio.c:1874) ==125406== by 0x584F1E: ma_malloc (miniaudio.c:43475) ==125406== by 0x5A251C: ma_engine_node_init (miniaudio.c:60566) ==125406== by 0x5A45A8: ma_sound_init_from_data_source_internal (miniaudio.c:61508) ==125406== by 0x5A4E6C: ma_sound_init_ex (miniaudio.c:61722) ==125406== by 0x5A4DDE: ma_sound_init_from_data_source (miniaudio.c:61693) ==125406== by 0x54B08C: S3LoadWavFile (s3sound.c:217) ==125406== by 0x54AA43: S3LoadSample (s3sound.c:51) ==125406== by 0x548BBA: S3SoundBankReadEntry (audio.c:442) ==125406== by 0x5483A6: S3LoadSoundbank (audio.c:260) ==125406== by 0x547E6D: S3Init (audio.c:88) ==125406== ==125406== 35 bytes in 1 blocks are still reachable in loss record 903 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x48B27E8: createDirHandle (physfs.c:1041) ==125406== by 0x48B2C70: doMount (physfs.c:1709) ==125406== by 0x516569: VFS_Init (vfs.c:112) ==125406== by 0x514DF3: Harness_Init (harness.c:191) ==125406== by 0x50EED7: main (main.c:32) ==125406== ==125406== 36 bytes in 1 blocks are still reachable in loss record 1,079 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x481F52: LoadBRFont (loading.c:2757) ==125406== by 0x470CDD: InitBRFonts (init.c:283) ==125406== by 0x471021: InitialiseApplication (init.c:368) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 36 bytes in 1 blocks are still reachable in loss record 1,080 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x481F52: LoadBRFont (loading.c:2757) ==125406== by 0x470CEE: InitBRFonts (init.c:284) ==125406== by 0x471021: InitialiseApplication (init.c:368) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 36 bytes in 1 blocks are still reachable in loss record 1,081 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x481F52: LoadBRFont (loading.c:2757) ==125406== by 0x470CFF: InitBRFonts (init.c:285) ==125406== by 0x471021: InitialiseApplication (init.c:368) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 40 bytes in 1 blocks are still reachable in loss record 1,528 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x6FF0278: g_malloc (gmem.c:125) ==125406== by 0x7008BA5: g_slice_alloc (gslice.c:1072) ==125406== by 0x6B01EF1: pango_font_metrics_new (fonts.c:2077) ==125406== by 0x6F88343: pango_fc_font_create_base_metrics_for_context (pangofc-font.c:412) ==125406== by 0x486C53C: pango_cairo_fc_font_create_base_metrics_for_context (pangocairo-fcfont.c:82) ==125406== by 0x486D978: _pango_cairo_font_get_metrics (pangocairo-font.c:280) ==125406== by 0x6B19FB5: pango_layout_run_get_extents_and_height (pango-layout.c:5709) ==125406== by 0x6B1A932: pango_layout_line_get_extents_and_height.lto_priv.0 (pango-layout.c:5825) ==125406== by 0x6B108F7: get_line_extents_layout_coords.lto_priv.0 (pango-layout.c:2877) ==125406== by 0x6B10D58: pango_layout_get_extents_internal.lto_priv.0 (pango-layout.c:3001) ==125406== by 0x6B10EA9: pango_layout_get_size (pango-layout.c:3166) ==125406== ==125406== 40 bytes in 1 blocks are possibly lost in loss record 1,539 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x52E67A: BrStdlibAllocate (brstdmem.c:11) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51CD16: BrFwBegin (fwsetup.c:93) ==125406== by 0x53A807: BrBegin (brbegin.c:17) ==125406== by 0x530350: BrV1dbBeginWrapper_Float (dbsetup.c:277) ==125406== by 0x470F93: InitialiseApplication (init.c:352) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 40 bytes in 1 blocks are possibly lost in loss record 1,540 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x52E67A: BrStdlibAllocate (brstdmem.c:11) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52DC3E: BrPixelmapBegin (pmsetup.c:27) ==125406== by 0x53A816: BrBegin (brbegin.c:19) ==125406== by 0x530350: BrV1dbBeginWrapper_Float (dbsetup.c:277) ==125406== by 0x470F93: InitialiseApplication (init.c:352) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 40 bytes in 1 blocks are possibly lost in loss record 1,541 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x52E67A: BrStdlibAllocate (brstdmem.c:11) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52FC10: BrV1dbBegin (dbsetup.c:59) ==125406== by 0x530355: BrV1dbBeginWrapper_Float (dbsetup.c:278) ==125406== by 0x470F93: InitialiseApplication (init.c:352) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 44 bytes in 1 blocks are possibly lost in loss record 1,904 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x539467: FopRead_LIGHT (v1dbfile.c:1052) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x539C9E: BrActorLoadMany (v1dbfile.c:1218) ==125406== by 0x477552: DRLoadLights (loading.c:673) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== ==125406== 44 bytes in 1 blocks are possibly lost in loss record 1,905 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x531617: BrModelAllocate (modsupt.c:107) ==125406== by 0x46FA77: InitShadow (graphics.c:3051) ==125406== by 0x471098: InitialiseApplication (init.c:385) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 48 bytes in 1 blocks are possibly lost in loss record 2,204 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x470BAE: InitializeBRenderEnvironment (init.c:259) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 48 bytes in 1 blocks are possibly lost in loss record 2,205 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x476EC0: LoadPixelmap (loading.c:518) ==125406== ==125406== 52 bytes in 1 blocks are possibly lost in loss record 2,339 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x537BD0: FopRead_MODEL (v1dbfile.c:632) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x539697: BrModelLoadMany (v1dbfile.c:1096) ==125406== by 0x53A344: BrModelLoad (v1dbfile.c:1385) ==125406== by 0x477193: LoadModel (loading.c:574) ==125406== by 0x470C74: InitializeBRenderEnvironment (init.c:274) ==125406== ==125406== 52 bytes in 1 blocks are possibly lost in loss record 2,340 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x5384F1: FopRead_ACTOR (v1dbfile.c:780) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x539C9E: BrActorLoadMany (v1dbfile.c:1218) ==125406== by 0x53A493: BrActorLoad (v1dbfile.c:1420) ==125406== by 0x477222: LoadActor (loading.c:585) ==125406== by 0x470C8E: InitializeBRenderEnvironment (init.c:276) ==125406== ==125406== 52 bytes in 1 blocks are possibly lost in loss record 2,341 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x5384F1: FopRead_ACTOR (v1dbfile.c:780) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x539C9E: BrActorLoadMany (v1dbfile.c:1218) ==125406== by 0x477552: DRLoadLights (loading.c:673) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== ==125406== 52 bytes in 1 blocks are possibly lost in loss record 2,342 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x53801D: FopRead_MATERIAL_OLD (v1dbfile.c:702) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x53A06E: BrMaterialLoadMany (v1dbfile.c:1317) ==125406== by 0x53A3D6: BrMaterialLoad (v1dbfile.c:1402) ==125406== by 0x453365: InitDepthEffects (depth.c:337) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,526 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x5346F7: BrModelAdd (regsupt.c:15) ==125406== by 0x470C84: InitializeBRenderEnvironment (init.c:275) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,527 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x530D17: BrMaterialAllocate (matsupt.c:17) ==125406== by 0x471067: InitialiseApplication (init.c:381) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,528 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x534AD6: BrMaterialAdd (regsupt.c:103) ==125406== by 0x471093: InitialiseApplication (init.c:384) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,529 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x5352A5: BrTableAdd (regsupt.c:279) ==125406== by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965) ==125406== by 0x4F1AEF: GenerateShadeTable (utility.c:889) ==125406== by 0x4E5E22: GenerateSmokeShades (spark.c:1479) ==125406== by 0x45331F: InitDepthEffects (depth.c:334) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,530 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x5352A5: BrTableAdd (regsupt.c:279) ==125406== by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965) ==125406== by 0x4F1AEF: GenerateShadeTable (utility.c:889) ==125406== by 0x4E5E6C: GenerateSmokeShades (spark.c:1480) ==125406== by 0x45331F: InitDepthEffects (depth.c:334) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,531 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x5352A5: BrTableAdd (regsupt.c:279) ==125406== by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965) ==125406== by 0x4F1AEF: GenerateShadeTable (utility.c:889) ==125406== by 0x4E5EB6: GenerateSmokeShades (spark.c:1481) ==125406== by 0x45331F: InitDepthEffects (depth.c:334) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,532 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x5352A5: BrTableAdd (regsupt.c:279) ==125406== by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965) ==125406== by 0x4E5F03: GenerateSmokeShades (spark.c:1482) ==125406== by 0x45331F: InitDepthEffects (depth.c:334) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,533 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x5352A5: BrTableAdd (regsupt.c:279) ==125406== by 0x45341E: InitDepthEffects (depth.c:352) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,534 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x534AD6: BrMaterialAdd (regsupt.c:103) ==125406== by 0x453444: InitDepthEffects (depth.c:355) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,535 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x5346F7: BrModelAdd (regsupt.c:15) ==125406== by 0x45347F: InitDepthEffects (depth.c:358) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,536 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x5346F7: BrModelAdd (regsupt.c:15) ==125406== by 0x45348E: InitDepthEffects (depth.c:359) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,537 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x534EC0: BrMapAdd (regsupt.c:191) ==125406== by 0x48FCE7: InitOilSpills (oil.c:30) ==125406== by 0x471155: InitialiseApplication (init.c:399) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,538 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x5346F7: BrModelAdd (regsupt.c:15) ==125406== by 0x4AED72: InitPeds (pedestrn.c:346) ==125406== by 0x471186: InitialiseApplication (init.c:406) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 68 bytes in 1 blocks are possibly lost in loss record 2,548 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52C6FD: _M_br_device_pixelmap_mem_match (pmmem.c:320) ==125406== by 0x529F97: BrPixelmapMatch (pmdsptch.c:72) ==125406== by 0x47080F: AllocateRearviewPixelmap (init.c:193) ==125406== by 0x4EDC93: InitialiseProgramState (structur.c:619) ==125406== by 0x4EDC9F: DoProgram (structur.c:624) ==125406== by 0x487768: GameMain (main.c:127) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 80 bytes in 1 blocks are still reachable in loss record 2,651 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D63: InitialiseStorageSpace (world.c:159) ==125406== by 0x471131: InitialiseApplication (init.c:397) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 80 bytes in 1 blocks are possibly lost in loss record 2,655 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x539439: FopRead_LIGHT (v1dbfile.c:1050) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x539C9E: BrActorLoadMany (v1dbfile.c:1218) ==125406== by 0x477552: DRLoadLights (loading.c:673) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== by 0x477746: LoadInRegisteeDir (loading.c:702) ==125406== by 0x477757: LoadInRegistees (loading.c:707) ==125406== ==125406== 88 bytes in 1 blocks are possibly lost in loss record 2,686 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52ED50: BrActorAllocate (actsupt.c:186) ==125406== by 0x47024B: AllocateCamera (init.c:98) ==125406== by 0x470C6A: InitializeBRenderEnvironment (init.c:273) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 88 bytes in 1 blocks are possibly lost in loss record 2,687 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52ED50: BrActorAllocate (actsupt.c:186) ==125406== by 0x4D51B6: InitRayCasting (raycast.c:47) ==125406== by 0x4710CF: InitialiseApplication (init.c:393) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 96 bytes in 1 blocks are possibly lost in loss record 2,763 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53FF35: BrTVTemplateAllocate (tokenval.c:10) ==125406== by 0x52C57D: _M_br_device_pixelmap_mem_match (pmmem.c:267) ==125406== by 0x529F97: BrPixelmapMatch (pmdsptch.c:72) ==125406== by 0x50D3FA: PDAllocateScreenAndBack (win95sys.c:524) ==125406== by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527) ==125406== by 0x470B62: InitializeBRenderEnvironment (init.c:254) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 112 bytes in 2 blocks are possibly lost in loss record 2,784 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x477254: DRLoadPalette (loading.c:593) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== ==125406== 128 bytes in 2 blocks are possibly lost in loss record 2,805 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x52E67A: BrStdlibAllocate (brstdmem.c:11) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x51F493: BrResClassAdd (resreg.c:13) ==125406== by 0x52DC70: BrPixelmapBegin (pmsetup.c:29) ==125406== by 0x53A816: BrBegin (brbegin.c:19) ==125406== by 0x530350: BrV1dbBeginWrapper_Float (dbsetup.c:277) ==125406== by 0x470F93: InitialiseApplication (init.c:352) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== ==125406== 128 bytes in 2 blocks are possibly lost in loss record 2,806 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x53542A: BrTableAddMany (regsupt.c:317) ==125406== by 0x47726B: DRLoadPalette (loading.c:594) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== by 0x4776B0: LoadInRegisteeDir (loading.c:696) ==125406== by 0x477757: LoadInRegistees (loading.c:707) ==125406== by 0x47102B: InitialiseApplication (init.c:370) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,823 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8) ==125406== by 0x50D3BB: PDAllocateScreenAndBack (win95sys.c:519) ==125406== by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527) ==125406== by 0x470B62: InitializeBRenderEnvironment (init.c:254) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,824 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52C7E9: _M_br_device_pixelmap_mem_match (pmmem.c:333) ==125406== by 0x529F97: BrPixelmapMatch (pmdsptch.c:72) ==125406== by 0x50D3FA: PDAllocateScreenAndBack (win95sys.c:524) ==125406== by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527) ==125406== by 0x470B62: InitializeBRenderEnvironment (init.c:254) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,825 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52C7E9: _M_br_device_pixelmap_mem_match (pmmem.c:333) ==125406== by 0x529F97: BrPixelmapMatch (pmdsptch.c:72) ==125406== by 0x50D42F: PDAllocateScreenAndBack (win95sys.c:527) ==125406== by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527) ==125406== by 0x470B62: InitializeBRenderEnvironment (init.c:254) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,826 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52C1C9: _M_br_device_pixelmap_mem_allocateSub (pmmem.c:178) ==125406== by 0x529DEF: BrPixelmapAllocateSub (pmdsptch.c:26) ==125406== by 0x4F04FF: DRPixelmapAllocateSub (utility.c:391) ==125406== by 0x466F8B: SetBRenderScreenAndBuffers (graphics.c:534) ==125406== by 0x470B62: InitializeBRenderEnvironment (init.c:254) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,827 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52C65F: _M_br_device_pixelmap_mem_match (pmmem.c:316) ==125406== by 0x529F97: BrPixelmapMatch (pmdsptch.c:72) ==125406== by 0x467191: SetBRenderScreenAndBuffers (graphics.c:552) ==125406== by 0x470B62: InitializeBRenderEnvironment (init.c:254) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,828 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8) ==125406== by 0x4F044F: DRPixelmapAllocate (utility.c:378) ==125406== by 0x467761: InitializePalettes (graphics.c:692) ==125406== by 0x471035: InitialiseApplication (init.c:372) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,829 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52C1C9: _M_br_device_pixelmap_mem_allocateSub (pmmem.c:178) ==125406== by 0x529DEF: BrPixelmapAllocateSub (pmdsptch.c:26) ==125406== by 0x4677CE: InitializePalettes (graphics.c:697) ==125406== by 0x471035: InitialiseApplication (init.c:372) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,830 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8) ==125406== by 0x4F044F: DRPixelmapAllocate (utility.c:378) ==125406== by 0x46788A: InitializePalettes (graphics.c:706) ==125406== by 0x471035: InitialiseApplication (init.c:372) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,831 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8) ==125406== by 0x4F044F: DRPixelmapAllocate (utility.c:378) ==125406== by 0x462749: FlicPaletteAllocate (flicplay.c:669) ==125406== by 0x471049: InitialiseApplication (init.c:376) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,832 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x45312C: LoadDepthTable (depth.c:308) ==125406== by 0x4532DE: InitDepthEffects (depth.c:330) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,833 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x45312C: LoadDepthTable (depth.c:308) ==125406== by 0x4532F2: InitDepthEffects (depth.c:331) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,834 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x45312C: LoadDepthTable (depth.c:308) ==125406== by 0x453306: InitDepthEffects (depth.c:332) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,835 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x45312C: LoadDepthTable (depth.c:308) ==125406== by 0x45331A: InitDepthEffects (depth.c:333) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,836 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F196A: LoadGeneratedShadeTable (utility.c:872) ==125406== by 0x4F1BDD: GenerateDarkenedShadeTable (utility.c:918) ==125406== by 0x4E5F03: GenerateSmokeShades (spark.c:1482) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,837 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8) ==125406== by 0x4533B2: InitDepthEffects (depth.c:341) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,838 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x476EC0: LoadPixelmap (loading.c:518) ==125406== by 0x48FCC4: InitOilSpills (oil.c:29) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,839 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8) ==125406== by 0x4F044F: DRPixelmapAllocate (utility.c:378) ==125406== by 0x4707BE: AllocateRearviewPixelmap (init.c:184) ==125406== by 0x4EDC93: InitialiseProgramState (structur.c:619) ==125406== by 0x4EDC9F: DoProgram (structur.c:624) ==125406== by 0x487768: GameMain (main.c:127) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,840 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52C65F: _M_br_device_pixelmap_mem_match (pmmem.c:316) ==125406== by 0x529F97: BrPixelmapMatch (pmdsptch.c:72) ==125406== by 0x47080F: AllocateRearviewPixelmap (init.c:193) ==125406== by 0x4EDC93: InitialiseProgramState (structur.c:619) ==125406== by 0x4EDC9F: DoProgram (structur.c:624) ==125406== by 0x487768: GameMain (main.c:127) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,841 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8) ==125406== by 0x4F044F: DRPixelmapAllocate (utility.c:378) ==125406== by 0x46D540: AllocateTransientBitmap (graphics.c:2374) ==125406== by 0x46E8B5: AllocateCursorTransient (graphics.c:2675) ==125406== by 0x46E8F2: StartMouseCursor (graphics.c:2684) ==125406== by 0x47435A: DoInterfaceScreen (intrface.c:207) ==125406== by 0x489A49: DoMainMenuInterface (mainmenu.c:354) ==125406== ==125406== 148 bytes in 37 blocks are possibly lost in loss record 2,848 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B871: NewStoredPixelmap (stored_context.c:50) ==125406== by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670) ==125406== by 0x5317AB: BrBufferUpdate (prepmap.c:20) ==125406== by 0x53174E: BrMapUpdate (prepmap.c:7) ==125406== by 0x535062: BrMapAddMany (regsupt.c:230) ==125406== by 0x4773A2: DRLoadPixelmaps (loading.c:627) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== by 0x4776E2: LoadInRegisteeDir (loading.c:698) ==125406== by 0x477757: LoadInRegistees (loading.c:707) ==125406== by 0x47102B: InitialiseApplication (init.c:370) ==125406== ==125406== 152 bytes in 1 blocks are indirectly lost in loss record 2,853 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x54B009: S3LoadWavFile (s3sound.c:208) ==125406== by 0x54AA43: S3LoadSample (s3sound.c:51) ==125406== by 0x548BBA: S3SoundBankReadEntry (audio.c:442) ==125406== by 0x5483A6: S3LoadSoundbank (audio.c:260) ==125406== by 0x547E6D: S3Init (audio.c:88) ==125406== by 0x4DAE11: InitSound (sound.c:102) ==125406== by 0x471058: InitialiseApplication (init.c:379) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 160 bytes in 1 blocks are possibly lost in loss record 2,864 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x52E67A: BrStdlibAllocate (brstdmem.c:11) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52FC67: BrV1dbBegin (dbsetup.c:65) ==125406== by 0x530355: BrV1dbBeginWrapper_Float (dbsetup.c:278) ==125406== by 0x470F93: InitialiseApplication (init.c:352) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 160 bytes in 1 blocks are possibly lost in loss record 2,865 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x5315DF: BrModelAllocate (modsupt.c:103) ==125406== by 0x537B96: FopRead_MODEL (v1dbfile.c:629) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x539697: BrModelLoadMany (v1dbfile.c:1096) ==125406== by 0x53A344: BrModelLoad (v1dbfile.c:1385) ==125406== by 0x477193: LoadModel (loading.c:574) ==125406== by 0x470C74: InitializeBRenderEnvironment (init.c:274) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== ==125406== 160 bytes in 1 blocks are possibly lost in loss record 2,866 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x5315DF: BrModelAllocate (modsupt.c:103) ==125406== by 0x46FA77: InitShadow (graphics.c:3051) ==125406== by 0x471098: InitialiseApplication (init.c:385) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 160 bytes in 1 blocks are possibly lost in loss record 2,867 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x5315DF: BrModelAllocate (modsupt.c:103) ==125406== by 0x452C5F: CreateHorizonModel (depth.c:265) ==125406== by 0x453453: InitDepthEffects (depth.c:356) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 160 bytes in 1 blocks are possibly lost in loss record 2,868 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x5315DF: BrModelAllocate (modsupt.c:103) ==125406== by 0x452C5F: CreateHorizonModel (depth.c:265) ==125406== by 0x453469: InitDepthEffects (depth.c:357) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 160 bytes in 1 blocks are possibly lost in loss record 2,869 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x5315DF: BrModelAllocate (modsupt.c:103) ==125406== by 0x4AEA9C: InitPeds (pedestrn.c:327) ==125406== by 0x471186: InitialiseApplication (init.c:406) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 176 bytes in 2 blocks are possibly lost in loss record 2,881 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52ED50: BrActorAllocate (actsupt.c:186) ==125406== by 0x4700E7: AllocateCamera (init.c:76) ==125406== by 0x470C6A: InitializeBRenderEnvironment (init.c:273) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 176 bytes in 4 blocks are possibly lost in loss record 2,882 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F196A: LoadGeneratedShadeTable (utility.c:872) ==125406== by 0x4F1BDD: GenerateDarkenedShadeTable (utility.c:918) ==125406== ==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,889 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x470B71: InitializeBRenderEnvironment (init.c:255) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,890 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x470BD0: InitializeBRenderEnvironment (init.c:261) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,891 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x470C1A: InitializeBRenderEnvironment (init.c:266) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,892 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x470040: AllocateSelf (init.c:59) ==125406== by 0x470C65: InitializeBRenderEnvironment (init.c:272) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,893 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x47024B: AllocateCamera (init.c:98) ==125406== by 0x470C6A: InitializeBRenderEnvironment (init.c:273) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,894 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x5384C3: FopRead_ACTOR (v1dbfile.c:778) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x539C9E: BrActorLoadMany (v1dbfile.c:1218) ==125406== by 0x53A493: BrActorLoad (v1dbfile.c:1420) ==125406== by 0x477222: LoadActor (loading.c:585) ==125406== by 0x470C8E: InitializeBRenderEnvironment (init.c:276) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== ==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,895 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x5384C3: FopRead_ACTOR (v1dbfile.c:778) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x539C9E: BrActorLoadMany (v1dbfile.c:1218) ==125406== by 0x477552: DRLoadLights (loading.c:673) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== by 0x477746: LoadInRegisteeDir (loading.c:702) ==125406== ==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,896 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x46FA9A: InitShadow (graphics.c:3053) ==125406== by 0x471098: InitialiseApplication (init.c:385) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,897 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x4D51B6: InitRayCasting (raycast.c:47) ==125406== by 0x4710CF: InitialiseApplication (init.c:393) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,898 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x45349D: InitDepthEffects (depth.c:360) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,899 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x4534FB: InitDepthEffects (depth.c:365) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 200 bytes in 1 blocks are possibly lost in loss record 2,907 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x52E67A: BrStdlibAllocate (brstdmem.c:11) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x5303BB: SetupDefaultMaterial (def_mat.c:11) ==125406== by 0x52FC8C: BrV1dbBegin (dbsetup.c:67) ==125406== by 0x530355: BrV1dbBeginWrapper_Float (dbsetup.c:278) ==125406== by 0x470F93: InitialiseApplication (init.c:352) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 200 bytes in 1 blocks are possibly lost in loss record 2,908 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x530CCF: BrMaterialAllocate (matsupt.c:13) ==125406== by 0x471067: InitialiseApplication (init.c:381) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 200 bytes in 1 blocks are possibly lost in loss record 2,909 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x530CCF: BrMaterialAllocate (matsupt.c:13) ==125406== by 0x537FEF: FopRead_MATERIAL_OLD (v1dbfile.c:700) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x53A06E: BrMaterialLoadMany (v1dbfile.c:1317) ==125406== by 0x53A3D6: BrMaterialLoad (v1dbfile.c:1402) ==125406== by 0x453365: InitDepthEffects (depth.c:337) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 208 bytes in 22 blocks are still reachable in loss record 2,911 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x4C4F7E: LoadPowerups (powerup.c:361) ==125406== by 0x4710B1: InitialiseApplication (init.c:390) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 208 bytes in 4 blocks are possibly lost in loss record 2,912 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x45312C: LoadDepthTable (depth.c:308) ==125406== ==125406== 208 bytes in 4 blocks are possibly lost in loss record 2,913 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x476FE5: LoadPixelmaps (loading.c:538) ==125406== by 0x4778EF: LoadInterfaceStuff (loading.c:743) ==125406== ==125406== 208 bytes in 4 blocks are possibly lost in loss record 2,914 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x476FE5: LoadPixelmaps (loading.c:538) ==125406== by 0x47796E: LoadInterfaceStuff (loading.c:752) ==125406== ==125406== 224 bytes in 4 blocks are possibly lost in loss record 2,924 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x47729E: DRLoadShadeTable (loading.c:602) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== ==125406== 240 bytes in 1 blocks are still reachable in loss record 2,931 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D9B: InitialiseStorageSpace (world.c:161) ==125406== by 0x4710F3: InitialiseApplication (init.c:395) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 256 bytes in 4 blocks are possibly lost in loss record 2,940 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x53542A: BrTableAddMany (regsupt.c:317) ==125406== by 0x4772B5: DRLoadShadeTable (loading.c:603) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== by 0x4776C9: LoadInRegisteeDir (loading.c:697) ==125406== by 0x477757: LoadInRegistees (loading.c:707) ==125406== by 0x47102B: InitialiseApplication (init.c:370) ==125406== ==125406== 256 bytes in 1 blocks are definitely lost in loss record 2,942 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x48203D: LoadBRFont (loading.c:2772) ==125406== by 0x470CDD: InitBRFonts (init.c:283) ==125406== by 0x471021: InitialiseApplication (init.c:368) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 256 bytes in 1 blocks are definitely lost in loss record 2,943 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x48203D: LoadBRFont (loading.c:2772) ==125406== by 0x470CEE: InitBRFonts (init.c:284) ==125406== by 0x471021: InitialiseApplication (init.c:368) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 256 bytes in 1 blocks are definitely lost in loss record 2,944 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x48203D: LoadBRFont (loading.c:2772) ==125406== by 0x470CFF: InitBRFonts (init.c:285) ==125406== by 0x471021: InitialiseApplication (init.c:368) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 264 bytes in 1 blocks are possibly lost in loss record 2,947 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B81F: NewStoredMaterial (stored_context.c:40) ==125406== by 0x51B19B: GLRenderer_BufferMaterial (gl_renderer.c:651) ==125406== by 0x531848: BrMaterialUpdate (prepmatl.c:15) ==125406== by 0x534AE7: BrMaterialAdd (regsupt.c:104) ==125406== by 0x471093: InitialiseApplication (init.c:384) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 264 bytes in 1 blocks are possibly lost in loss record 2,948 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B81F: NewStoredMaterial (stored_context.c:40) ==125406== by 0x51B19B: GLRenderer_BufferMaterial (gl_renderer.c:651) ==125406== by 0x531848: BrMaterialUpdate (prepmatl.c:15) ==125406== by 0x534AE7: BrMaterialAdd (regsupt.c:104) ==125406== by 0x453444: InitDepthEffects (depth.c:355) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 272 bytes in 2 blocks are possibly lost in loss record 2,950 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x477254: DRLoadPalette (loading.c:593) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== ==125406== 304 bytes in 1 blocks are possibly lost in loss record 2,963 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x52E67A: BrStdlibAllocate (brstdmem.c:11) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51CD77: BrFwBegin (fwsetup.c:98) ==125406== by 0x53A807: BrBegin (brbegin.c:17) ==125406== by 0x530350: BrV1dbBeginWrapper_Float (dbsetup.c:277) ==125406== by 0x470F93: InitialiseApplication (init.c:352) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 320 bytes in 1 blocks are still reachable in loss record 2,980 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D47: InitialiseStorageSpace (world.c:158) ==125406== by 0x4710F3: InitialiseApplication (init.c:395) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 320 bytes in 1 blocks are still reachable in loss record 2,981 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D7F: InitialiseStorageSpace (world.c:160) ==125406== by 0x4710F3: InitialiseApplication (init.c:395) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 320 bytes in 1 blocks are still reachable in loss record 2,982 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3DB7: InitialiseStorageSpace (world.c:162) ==125406== by 0x4710F3: InitialiseApplication (init.c:395) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 384 bytes in 2 blocks are possibly lost in loss record 3,002 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x4700E7: AllocateCamera (init.c:76) ==125406== by 0x470C6A: InitializeBRenderEnvironment (init.c:273) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 400 bytes in 1 blocks are still reachable in loss record 3,006 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D63: InitialiseStorageSpace (world.c:159) ==125406== by 0x471112: InitialiseApplication (init.c:396) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 400 bytes in 1 blocks are still reachable in loss record 3,007 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D63: InitialiseStorageSpace (world.c:159) ==125406== by 0x471150: InitialiseApplication (init.c:398) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 400 bytes in 1 blocks are possibly lost in loss record 3,008 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x532E0E: PrepareGroups (prepmesh.c:401) ==125406== by 0x5342FC: BrModelUpdate (prepmesh.c:643) ==125406== by 0x534708: BrModelAdd (regsupt.c:16) ==125406== by 0x4AED72: InitPeds (pedestrn.c:346) ==125406== by 0x471186: InitialiseApplication (init.c:406) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 408 bytes in 3 blocks are possibly lost in loss record 3,011 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x476E6D: LoadPixelmap (loading.c:514) ==125406== by 0x4C4CFA: LoadPowerups (powerup.c:316) ==125406== ==125406== 408 bytes in 3 blocks are possibly lost in loss record 3,012 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F196A: LoadGeneratedShadeTable (utility.c:872) ==125406== by 0x4F1BDD: GenerateDarkenedShadeTable (utility.c:918) ==125406== by 0x4F1AEF: GenerateShadeTable (utility.c:889) ==125406== ==125406== 448 bytes in 8 blocks are possibly lost in loss record 3,020 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EDF1: BrActorAllocate (actsupt.c:200) ==125406== by 0x46F94A: InitShadow (graphics.c:3040) ==125406== by 0x471098: InitialiseApplication (init.c:385) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 512 bytes in 1 blocks are definitely lost in loss record 3,026 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x482088: LoadBRFont (loading.c:2775) ==125406== by 0x470CDD: InitBRFonts (init.c:283) ==125406== by 0x471021: InitialiseApplication (init.c:368) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 512 bytes in 1 blocks are definitely lost in loss record 3,027 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x482088: LoadBRFont (loading.c:2775) ==125406== by 0x470CEE: InitBRFonts (init.c:284) ==125406== by 0x471021: InitialiseApplication (init.c:368) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 512 bytes in 1 blocks are definitely lost in loss record 3,028 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x482088: LoadBRFont (loading.c:2775) ==125406== by 0x470CFF: InitBRFonts (init.c:285) ==125406== by 0x471021: InitialiseApplication (init.c:368) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 544 bytes in 4 blocks are possibly lost in loss record 3,031 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x47729E: DRLoadShadeTable (loading.c:602) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== ==125406== 544 bytes in 4 blocks are possibly lost in loss record 3,032 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x476FE5: LoadPixelmaps (loading.c:538) ==125406== by 0x4778EF: LoadInterfaceStuff (loading.c:743) ==125406== by 0x47426D: DoInterfaceScreen (intrface.c:195) ==125406== ==125406== 544 bytes in 4 blocks are possibly lost in loss record 3,033 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x476FE5: LoadPixelmaps (loading.c:538) ==125406== by 0x47796E: LoadInterfaceStuff (loading.c:752) ==125406== by 0x47426D: DoInterfaceScreen (intrface.c:195) ==125406== ==125406== 673 bytes in 1 blocks are definitely lost in loss record 3,040 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x482171: LoadBRFont (loading.c:2788) ==125406== by 0x470CEE: InitBRFonts (init.c:284) ==125406== by 0x471021: InitialiseApplication (init.c:368) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 856 (824 direct, 32 indirect) bytes in 1 blocks are definitely lost in loss record 3,052 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x54B05F: S3LoadWavFile (s3sound.c:215) ==125406== by 0x54AA43: S3LoadSample (s3sound.c:51) ==125406== by 0x548BBA: S3SoundBankReadEntry (audio.c:442) ==125406== by 0x5483A6: S3LoadSoundbank (audio.c:260) ==125406== by 0x547E6D: S3Init (audio.c:88) ==125406== by 0x4DAE11: InitSound (sound.c:102) ==125406== by 0x471058: InitialiseApplication (init.c:379) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 857 bytes in 1 blocks are indirectly lost in loss record 3,053 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x5168BC: vfile_openRead (vfs.c:233) ==125406== by 0x516A49: VFS_fopen (vfs.c:277) ==125406== by 0x50CDA7: PDInitialiseSystem (win95sys.c:372) ==125406== by 0x4711C7: InitialiseDeathRace (init.c:415) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 865 bytes in 1 blocks are definitely lost in loss record 3,056 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x482171: LoadBRFont (loading.c:2788) ==125406== by 0x470CDD: InitBRFonts (init.c:283) ==125406== by 0x471021: InitialiseApplication (init.c:368) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 896 bytes in 14 blocks are possibly lost in loss record 3,057 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x52E67A: BrStdlibAllocate (brstdmem.c:11) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x51F493: BrResClassAdd (resreg.c:13) ==125406== by 0x52FC42: BrV1dbBegin (dbsetup.c:62) ==125406== by 0x530355: BrV1dbBeginWrapper_Float (dbsetup.c:278) ==125406== by 0x470F93: InitialiseApplication (init.c:352) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 913 (56 direct, 857 indirect) bytes in 1 blocks are definitely lost in loss record 3,059 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x516832: vfile_openRead (vfs.c:221) ==125406== by 0x516A49: VFS_fopen (vfs.c:277) ==125406== by 0x50CDA7: PDInitialiseSystem (win95sys.c:372) ==125406== by 0x4711C7: InitialiseDeathRace (init.c:415) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 960 bytes in 15 blocks are possibly lost in loss record 3,064 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x534AD6: BrMaterialAdd (regsupt.c:103) ==125406== by 0x48FD17: InitOilSpills (oil.c:35) ==125406== by 0x471155: InitialiseApplication (init.c:399) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 984 bytes in 18 blocks are possibly lost in loss record 3,066 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x476FE5: LoadPixelmaps (loading.c:538) ==125406== by 0x4779A6: LoadInterfaceStuff (loading.c:756) ==125406== ==125406== 1,024 bytes in 1 blocks are still reachable in loss record 3,073 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x467736: InitializePalettes (graphics.c:691) ==125406== by 0x471035: InitialiseApplication (init.c:372) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 1,024 bytes in 1 blocks are still reachable in loss record 3,074 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x46785F: InitializePalettes (graphics.c:705) ==125406== by 0x471035: InitialiseApplication (init.c:372) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 1,024 bytes in 1 blocks are still reachable in loss record 3,075 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x46271E: FlicPaletteAllocate (flicplay.c:668) ==125406== by 0x471049: InitialiseApplication (init.c:376) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 1,024 bytes in 1 blocks are possibly lost in loss record 3,076 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x4677EB: InitializePalettes (graphics.c:698) ==125406== by 0x471035: InitialiseApplication (init.c:372) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 1,036 bytes in 8 blocks are still reachable in loss record 3,078 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x4C4FF4: LoadPowerups (powerup.c:366) ==125406== by 0x4710B1: InitialiseApplication (init.c:390) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 1,171 bytes in 1 blocks are definitely lost in loss record 3,083 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x482171: LoadBRFont (loading.c:2788) ==125406== by 0x470CFF: InitBRFonts (init.c:285) ==125406== by 0x471021: InitialiseApplication (init.c:368) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 1,360 bytes in 10 blocks are possibly lost in loss record 3,096 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x476E6D: LoadPixelmap (loading.c:514) ==125406== by 0x4D8A46: InitializeActionReplay (replay.c:588) ==125406== ==125406== 1,536 bytes in 8 blocks are possibly lost in loss record 3,101 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x46F94A: InitShadow (graphics.c:3040) ==125406== by 0x471098: InitialiseApplication (init.c:385) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 1,600 bytes in 1 blocks are still reachable in loss record 3,104 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D9B: InitialiseStorageSpace (world.c:161) ==125406== by 0x471112: InitialiseApplication (init.c:396) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 1,600 bytes in 25 blocks are possibly lost in loss record 3,105 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x52E67A: BrStdlibAllocate (brstdmem.c:11) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x51F493: BrResClassAdd (resreg.c:13) ==125406== by 0x51CD48: BrFwBegin (fwsetup.c:95) ==125406== by 0x53A807: BrBegin (brbegin.c:17) ==125406== by 0x530350: BrV1dbBeginWrapper_Float (dbsetup.c:277) ==125406== by 0x470F93: InitialiseApplication (init.c:352) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== ==125406== 1,940 bytes in 37 blocks are possibly lost in loss record 3,113 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x477377: DRLoadPixelmaps (loading.c:624) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== ==125406== 2,040 bytes in 15 blocks are possibly lost in loss record 3,115 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x531688: BrModelAllocate (modsupt.c:113) ==125406== by 0x48FDFE: InitOilSpills (oil.c:51) ==125406== by 0x471155: InitialiseApplication (init.c:399) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 2,064 bytes in 4 blocks are possibly lost in loss record 3,124 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x47729E: DRLoadShadeTable (loading.c:602) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== ==125406== 2,184 bytes in 2 blocks are possibly lost in loss record 3,126 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x477254: DRLoadPalette (loading.c:593) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== ==125406== 2,368 bytes in 37 blocks are possibly lost in loss record 3,131 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x53503E: BrMapAddMany (regsupt.c:229) ==125406== by 0x4773A2: DRLoadPixelmaps (loading.c:627) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== by 0x4776E2: LoadInRegisteeDir (loading.c:698) ==125406== by 0x477757: LoadInRegistees (loading.c:707) ==125406== by 0x47102B: InitialiseApplication (init.c:370) ==125406== ==125406== 2,400 bytes in 1 blocks are still reachable in loss record 3,134 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D47: InitialiseStorageSpace (world.c:158) ==125406== by 0x471112: InitialiseApplication (init.c:396) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 2,400 bytes in 15 blocks are possibly lost in loss record 3,135 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x5315DF: BrModelAllocate (modsupt.c:103) ==125406== by 0x48FDFE: InitOilSpills (oil.c:51) ==125406== by 0x471155: InitialiseApplication (init.c:399) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 2,400 bytes in 100 blocks are possibly lost in loss record 3,136 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B7F8: NewStoredModelContext (stored_context.c:34) ==125406== by 0x519B81: GLRenderer_BufferModel (gl_renderer.c:434) ==125406== by 0x5345E5: BrModelUpdate (prepmesh.c:704) ==125406== by 0x534708: BrModelAdd (regsupt.c:16) ==125406== by 0x4D9931: InitSkids (skidmark.c:173) ==125406== by 0x471181: InitialiseApplication (init.c:405) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 2,448 bytes in 18 blocks are possibly lost in loss record 3,137 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x476FE5: LoadPixelmaps (loading.c:538) ==125406== by 0x4779A6: LoadInterfaceStuff (loading.c:756) ==125406== by 0x47426D: DoInterfaceScreen (intrface.c:195) ==125406== ==125406== 2,532 bytes in 48 blocks are possibly lost in loss record 3,138 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x476E6D: LoadPixelmap (loading.c:514) ==125406== ==125406== 2,688 bytes in 84 blocks are possibly lost in loss record 3,140 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x54C77D: ma__malloc_default (miniaudio.c:1874) ==125406== by 0x584F1E: ma_malloc (miniaudio.c:43475) ==125406== by 0x5A251C: ma_engine_node_init (miniaudio.c:60566) ==125406== by 0x5A45A8: ma_sound_init_from_data_source_internal (miniaudio.c:61508) ==125406== by 0x5A4E6C: ma_sound_init_ex (miniaudio.c:61722) ==125406== by 0x5A4DDE: ma_sound_init_from_data_source (miniaudio.c:61693) ==125406== by 0x54B08C: S3LoadWavFile (s3sound.c:217) ==125406== by 0x54AA43: S3LoadSample (s3sound.c:51) ==125406== by 0x548BBA: S3SoundBankReadEntry (audio.c:442) ==125406== by 0x5483A6: S3LoadSoundbank (audio.c:260) ==125406== by 0x547E6D: S3Init (audio.c:88) ==125406== ==125406== 2,880 bytes in 15 blocks are possibly lost in loss record 3,144 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x490084: InitOilSpills (oil.c:72) ==125406== by 0x471155: InitialiseApplication (init.c:399) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 3,000 bytes in 15 blocks are possibly lost in loss record 3,145 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x530CCF: BrMaterialAllocate (matsupt.c:13) ==125406== by 0x48FD07: InitOilSpills (oil.c:34) ==125406== by 0x471155: InitialiseApplication (init.c:399) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 3,000 bytes in 15 blocks are possibly lost in loss record 3,146 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x531650: BrModelAllocate (modsupt.c:110) ==125406== by 0x48FDFE: InitOilSpills (oil.c:51) ==125406== by 0x471155: InitialiseApplication (init.c:399) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 3,128 bytes in 18 blocks are possibly lost in loss record 3,148 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x476FE5: LoadPixelmaps (loading.c:538) ==125406== by 0x4779A6: LoadInterfaceStuff (loading.c:756) ==125406== by 0x47426D: DoInterfaceScreen (intrface.c:195) ==125406== ==125406== 3,140 bytes in 1 blocks are possibly lost in loss record 3,149 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52C0C1: DevicePixelmapMemAllocate (pmmem.c:150) ==125406== by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8) ==125406== by 0x4F044F: DRPixelmapAllocate (utility.c:378) ==125406== by 0x46D540: AllocateTransientBitmap (graphics.c:2374) ==125406== by 0x46E8B5: AllocateCursorTransient (graphics.c:2675) ==125406== by 0x46E8F2: StartMouseCursor (graphics.c:2684) ==125406== by 0x47435A: DoInterfaceScreen (intrface.c:207) ==125406== by 0x489A49: DoMainMenuInterface (mainmenu.c:354) ==125406== ==125406== 3,200 bytes in 1 blocks are still reachable in loss record 3,150 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D47: InitialiseStorageSpace (world.c:158) ==125406== by 0x471150: InitialiseApplication (init.c:398) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 3,200 bytes in 1 blocks are still reachable in loss record 3,151 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D7F: InitialiseStorageSpace (world.c:160) ==125406== by 0x471150: InitialiseApplication (init.c:398) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 3,200 bytes in 1 blocks are still reachable in loss record 3,152 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3DB7: InitialiseStorageSpace (world.c:162) ==125406== by 0x471150: InitialiseApplication (init.c:398) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 3,276 bytes in 3 blocks are possibly lost in loss record 3,153 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x476E6D: LoadPixelmap (loading.c:514) ==125406== by 0x4C4CFA: LoadPowerups (powerup.c:316) ==125406== ==125406== 3,456 bytes in 70 blocks are possibly lost in loss record 3,156 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F1EE: BrResStrDup (resource.c:262) ==125406== by 0x53C2F1: DfStructReadBinary (datafile.c:596) ==125406== by 0x53801D: FopRead_MATERIAL_OLD (v1dbfile.c:702) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x53A06E: BrMaterialLoadMany (v1dbfile.c:1317) ==125406== by 0x4773DA: DRLoadMaterials (loading.c:636) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== ==125406== 3,560 bytes in 1 blocks are possibly lost in loss record 3,161 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x531650: BrModelAllocate (modsupt.c:110) ==125406== by 0x452C5F: CreateHorizonModel (depth.c:265) ==125406== by 0x453453: InitDepthEffects (depth.c:356) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 3,560 bytes in 1 blocks are possibly lost in loss record 3,162 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x531650: BrModelAllocate (modsupt.c:110) ==125406== by 0x452C5F: CreateHorizonModel (depth.c:265) ==125406== by 0x453469: InitDepthEffects (depth.c:357) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 3,728 bytes in 1 blocks are possibly lost in loss record 3,163 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x532E0E: PrepareGroups (prepmesh.c:401) ==125406== by 0x5342FC: BrModelUpdate (prepmesh.c:643) ==125406== by 0x534708: BrModelAdd (regsupt.c:16) ==125406== by 0x470C84: InitializeBRenderEnvironment (init.c:275) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 3,798 bytes in 164 blocks are definitely lost in loss record 3,165 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x54A834: S3MemAllocate (resource.c:4) ==125406== by 0x548D24: S3SoundBankReaderReadFilename (audio.c:485) ==125406== by 0x548737: S3SoundBankReadEntry (audio.c:373) ==125406== by 0x5483A6: S3LoadSoundbank (audio.c:260) ==125406== by 0x547E6D: S3Init (audio.c:88) ==125406== by 0x4DAE11: InitSound (sound.c:102) ==125406== by 0x471058: InitialiseApplication (init.c:379) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== ==125406== 3,960 bytes in 15 blocks are possibly lost in loss record 3,169 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B81F: NewStoredMaterial (stored_context.c:40) ==125406== by 0x51B19B: GLRenderer_BufferMaterial (gl_renderer.c:651) ==125406== by 0x531848: BrMaterialUpdate (prepmatl.c:15) ==125406== by 0x534AE7: BrMaterialAdd (regsupt.c:104) ==125406== by 0x48FD17: InitOilSpills (oil.c:35) ==125406== by 0x471155: InitialiseApplication (init.c:399) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 4,000 bytes in 1 blocks are still reachable in loss record 3,171 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D7F: InitialiseStorageSpace (world.c:160) ==125406== by 0x471112: InitialiseApplication (init.c:396) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 4,000 bytes in 1 blocks are still reachable in loss record 3,172 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3DB7: InitialiseStorageSpace (world.c:162) ==125406== by 0x471112: InitialiseApplication (init.c:396) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 4,000 bytes in 1 blocks are still reachable in loss record 3,173 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D47: InitialiseStorageSpace (world.c:158) ==125406== by 0x471131: InitialiseApplication (init.c:397) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 4,164 bytes in 1 blocks are possibly lost in loss record 3,184 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x45312C: LoadDepthTable (depth.c:308) ==125406== by 0x4532DE: InitDepthEffects (depth.c:330) ==125406== ==125406== 4,164 bytes in 1 blocks are possibly lost in loss record 3,185 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x45312C: LoadDepthTable (depth.c:308) ==125406== by 0x4532F2: InitDepthEffects (depth.c:331) ==125406== ==125406== 4,164 bytes in 1 blocks are possibly lost in loss record 3,186 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x45312C: LoadDepthTable (depth.c:308) ==125406== by 0x453306: InitDepthEffects (depth.c:332) ==125406== ==125406== 4,164 bytes in 1 blocks are possibly lost in loss record 3,187 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F196A: LoadGeneratedShadeTable (utility.c:872) ==125406== by 0x4F1BDD: GenerateDarkenedShadeTable (utility.c:918) ==125406== by 0x4E5F03: GenerateSmokeShades (spark.c:1482) ==125406== ==125406== 4,164 bytes in 1 blocks are possibly lost in loss record 3,188 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x476EC0: LoadPixelmap (loading.c:518) ==125406== by 0x48FCC4: InitOilSpills (oil.c:29) ==125406== ==125406== 4,480 bytes in 70 blocks are possibly lost in loss record 3,190 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x534C48: BrMaterialAddMany (regsupt.c:140) ==125406== by 0x4773F1: DRLoadMaterials (loading.c:637) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== by 0x4776FB: LoadInRegisteeDir (loading.c:699) ==125406== by 0x477757: LoadInRegistees (loading.c:707) ==125406== by 0x47102B: InitialiseApplication (init.c:370) ==125406== ==125406== 4,576 bytes in 26 blocks are still reachable in loss record 3,191 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x481C32: LoadOpponents (loading.c:2713) ==125406== by 0x4710AC: InitialiseApplication (init.c:389) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 4,760 bytes in 35 blocks are possibly lost in loss record 3,195 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x476E6D: LoadPixelmap (loading.c:514) ==125406== by 0x4C4E6F: LoadPowerups (powerup.c:338) ==125406== ==125406== 4,777 bytes in 244 blocks are still reachable in loss record 3,196 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x483774: LoadMiscStrings (loading.c:3157) ==125406== by 0x471026: InitialiseApplication (init.c:369) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 4,794 bytes in 235 blocks are still reachable in loss record 3,197 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x481D58: LoadOpponents (loading.c:2728) ==125406== by 0x4710AC: InitialiseApplication (init.c:389) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 5,032 bytes in 37 blocks are possibly lost in loss record 3,198 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121) ==125406== by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x477377: DRLoadPixelmaps (loading.c:624) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== ==125406== 5,188 bytes in 1 blocks are possibly lost in loss record 3,199 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x532E0E: PrepareGroups (prepmesh.c:401) ==125406== by 0x5342FC: BrModelUpdate (prepmesh.c:643) ==125406== by 0x534708: BrModelAdd (regsupt.c:16) ==125406== by 0x45347F: InitDepthEffects (depth.c:358) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 5,188 bytes in 1 blocks are possibly lost in loss record 3,200 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x532E0E: PrepareGroups (prepmesh.c:401) ==125406== by 0x5342FC: BrModelUpdate (prepmesh.c:643) ==125406== by 0x534708: BrModelAdd (regsupt.c:16) ==125406== by 0x45348E: InitDepthEffects (depth.c:359) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 5,348 bytes in 255 blocks are definitely lost in loss record 3,201 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x4C2052D: strdup (strdup.c:42) ==125406== by 0x78B47B1: ??? ==125406== by 0x78B4564: ??? ==125406== by 0x7855510: ??? ==125406== by 0x4DC6EF1: FixupDispatchTable (GLdispatch.c:253) ==125406== by 0x4DC7C4F: __glDispatchMakeCurrent (GLdispatch.c:583) ==125406== by 0x783739E: ??? ==125406== by 0x4998925: SDL_EGL_MakeCurrent (SDL_egl.c:1126) ==125406== by 0x4998B17: SDL_EGL_CreateContext (SDL_egl.c:1058) ==125406== by 0x49E5A4F: Wayland_GLES_CreateContext (SDL_waylandopengles.c:56) ==125406== by 0x49A78BF: SDL_GL_CreateContext_REAL (SDL_video.c:4081) ==125406== ==125406== 5,932 bytes in 1 blocks are possibly lost in loss record 3,210 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x5159E9: NewHarnessBrRenderer (renderer_impl.c:86) ==125406== by 0x5154B8: Harness_Hook_BrV1dbRendererBegin (harness.c:294) ==125406== by 0x530056: BrV1dbRendererBegin (dbsetup.c:156) ==125406== by 0x5301E1: BrZbBegin (dbsetup.c:234) ==125406== by 0x4671D8: SetBRenderScreenAndBuffers (graphics.c:556) ==125406== by 0x470B62: InitializeBRenderEnvironment (init.c:254) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 6,088 bytes in 1 blocks are possibly lost in loss record 3,213 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x531688: BrModelAllocate (modsupt.c:113) ==125406== by 0x452C5F: CreateHorizonModel (depth.c:265) ==125406== by 0x453453: InitDepthEffects (depth.c:356) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 6,088 bytes in 1 blocks are possibly lost in loss record 3,214 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x531688: BrModelAllocate (modsupt.c:113) ==125406== by 0x452C5F: CreateHorizonModel (depth.c:265) ==125406== by 0x453469: InitDepthEffects (depth.c:357) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 6,400 bytes in 100 blocks are possibly lost in loss record 3,216 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x5346F7: BrModelAdd (regsupt.c:15) ==125406== by 0x4D9931: InitSkids (skidmark.c:173) ==125406== by 0x471181: InitialiseApplication (init.c:405) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 6,720 bytes in 1 blocks are still reachable in loss record 3,217 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x48184E: LoadOpponents (loading.c:2683) ==125406== by 0x4710AC: InitialiseApplication (init.c:389) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 7,488 bytes in 117 blocks are possibly lost in loss record 3,224 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x52E67A: BrStdlibAllocate (brstdmem.c:11) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51DF52: BrRegistryAdd (register.c:38) ==125406== by 0x51F493: BrResClassAdd (resreg.c:13) ==125406== by 0x45B357: CreateStainlessClasses (drmem.c:348) ==125406== by 0x470F98: InitialiseApplication (init.c:353) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 7,586 bytes in 1 blocks are indirectly lost in loss record 3,225 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x54A834: S3MemAllocate (resource.c:4) ==125406== by 0x54AD75: S3LoadWavFile (s3sound.c:148) ==125406== by 0x54AA43: S3LoadSample (s3sound.c:51) ==125406== by 0x548BBA: S3SoundBankReadEntry (audio.c:442) ==125406== by 0x5483A6: S3LoadSoundbank (audio.c:260) ==125406== by 0x547E6D: S3Init (audio.c:88) ==125406== by 0x4DAE11: InitSound (sound.c:102) ==125406== by 0x471058: InitialiseApplication (init.c:379) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 8,000 bytes in 1 blocks are still reachable in loss record 3,231 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D948: BrMemCalloc (mem.c:42) ==125406== by 0x4F3D9B: InitialiseStorageSpace (world.c:161) ==125406== by 0x471150: InitialiseApplication (init.c:398) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 8,096 bytes in 1 blocks are still reachable in loss record 3,232 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x4C4DAF: LoadPowerups (powerup.c:326) ==125406== by 0x4710B1: InitialiseApplication (init.c:390) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 8,532 bytes in 10 blocks are possibly lost in loss record 3,240 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x476E6D: LoadPixelmap (loading.c:514) ==125406== by 0x4D8A46: InitializeActionReplay (replay.c:588) ==125406== ==125406== 10,132 bytes in 1 blocks are possibly lost in loss record 3,241 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x51F90F: BrScratchAllocate (scratch.c:23) ==125406== by 0x532994: PrepareGroups (prepmesh.c:329) ==125406== by 0x5342FC: BrModelUpdate (prepmesh.c:643) ==125406== by 0x534708: BrModelAdd (regsupt.c:16) ==125406== by 0x45347F: InitDepthEffects (depth.c:358) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== ==125406== 11,024 bytes in 4 blocks are possibly lost in loss record 3,242 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x476FE5: LoadPixelmaps (loading.c:538) ==125406== by 0x4778EF: LoadInterfaceStuff (loading.c:743) ==125406== by 0x47426D: DoInterfaceScreen (intrface.c:195) ==125406== ==125406== 11,024 bytes in 4 blocks are possibly lost in loss record 3,243 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x476FE5: LoadPixelmaps (loading.c:538) ==125406== by 0x47796E: LoadInterfaceStuff (loading.c:752) ==125406== by 0x47426D: DoInterfaceScreen (intrface.c:195) ==125406== ==125406== 11,138 (3,400 direct, 7,738 indirect) bytes in 85 blocks are definitely lost in loss record 3,244 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x54A834: S3MemAllocate (resource.c:4) ==125406== by 0x54AA05: S3LoadSample (s3sound.c:45) ==125406== by 0x548BBA: S3SoundBankReadEntry (audio.c:442) ==125406== by 0x5483A6: S3LoadSoundbank (audio.c:260) ==125406== by 0x547E6D: S3Init (audio.c:88) ==125406== by 0x4DAE11: InitSound (sound.c:102) ==125406== by 0x471058: InitialiseApplication (init.c:379) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== ==125406== 11,340 bytes in 35 blocks are possibly lost in loss record 3,245 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x476E6D: LoadPixelmap (loading.c:514) ==125406== by 0x4C4E6F: LoadPowerups (powerup.c:338) ==125406== ==125406== 12,492 bytes in 3 blocks are possibly lost in loss record 3,248 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F196A: LoadGeneratedShadeTable (utility.c:872) ==125406== by 0x4F1BDD: GenerateDarkenedShadeTable (utility.c:918) ==125406== by 0x4F1AEF: GenerateShadeTable (utility.c:889) ==125406== ==125406== 12,768 bytes in 84 blocks are possibly lost in loss record 3,249 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x54B009: S3LoadWavFile (s3sound.c:208) ==125406== by 0x54AA43: S3LoadSample (s3sound.c:51) ==125406== by 0x548BBA: S3SoundBankReadEntry (audio.c:442) ==125406== by 0x5483A6: S3LoadSoundbank (audio.c:260) ==125406== by 0x547E6D: S3Init (audio.c:88) ==125406== by 0x4DAE11: InitSound (sound.c:102) ==125406== by 0x471058: InitialiseApplication (init.c:379) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 13,600 bytes in 100 blocks are possibly lost in loss record 3,252 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x531688: BrModelAllocate (modsupt.c:113) ==125406== by 0x4D96C2: InitSkids (skidmark.c:155) ==125406== by 0x471181: InitialiseApplication (init.c:405) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 14,000 bytes in 70 blocks are possibly lost in loss record 3,253 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x530CCF: BrMaterialAllocate (matsupt.c:13) ==125406== by 0x537FEF: FopRead_MATERIAL_OLD (v1dbfile.c:700) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x53A06E: BrMaterialLoadMany (v1dbfile.c:1317) ==125406== by 0x4773DA: DRLoadMaterials (loading.c:636) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== by 0x4776FB: LoadInRegisteeDir (loading.c:699) ==125406== ==125406== 16,000 bytes in 100 blocks are possibly lost in loss record 3,255 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x5315DF: BrModelAllocate (modsupt.c:103) ==125406== by 0x4D96C2: InitSkids (skidmark.c:155) ==125406== by 0x471181: InitialiseApplication (init.c:405) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 16,384 bytes in 1 blocks are definitely lost in loss record 3,258 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51BED9: OS_InstallSignalHandler (linux.c:199) ==125406== by 0x514D95: Harness_Init (harness.c:182) ==125406== by 0x50EED7: main (main.c:32) ==125406== ==125406== 16,452 bytes in 1 blocks are possibly lost in loss record 3,259 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x52BEA4: BrPixelmapLoad (pmfile.c:250) ==125406== by 0x4F07E1: DRPixelmapLoad (utility.c:466) ==125406== by 0x45312C: LoadDepthTable (depth.c:308) ==125406== by 0x45331A: InitDepthEffects (depth.c:333) ==125406== ==125406== 17,954 bytes in 5 blocks are still reachable in loss record 3,260 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x46483D: LoadFlic (flicplay.c:1545) ==125406== by 0x4742BA: DoInterfaceScreen (intrface.c:198) ==125406== by 0x489A49: DoMainMenuInterface (mainmenu.c:354) ==125406== by 0x489AD3: GetMainMenuOption (mainmenu.c:388) ==125406== by 0x489E56: DoMainMenu (mainmenu.c:569) ==125406== by 0x48A01F: DoMainMenuScreen (mainmenu.c:635) ==125406== by 0x4EDCF3: DoProgram (structur.c:638) ==125406== by 0x487768: GameMain (main.c:127) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 18,480 bytes in 70 blocks are possibly lost in loss record 3,262 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51B81F: NewStoredMaterial (stored_context.c:40) ==125406== by 0x51B19B: GLRenderer_BufferMaterial (gl_renderer.c:651) ==125406== by 0x531848: BrMaterialUpdate (prepmatl.c:15) ==125406== by 0x534C6C: BrMaterialAddMany (regsupt.c:141) ==125406== by 0x4773F1: DRLoadMaterials (loading.c:637) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== by 0x4776FB: LoadInRegisteeDir (loading.c:699) ==125406== by 0x477757: LoadInRegistees (loading.c:707) ==125406== by 0x47102B: InitialiseApplication (init.c:370) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 18,526 bytes in 5 blocks are still reachable in loss record 3,263 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x46483D: LoadFlic (flicplay.c:1545) ==125406== by 0x4742E8: DoInterfaceScreen (intrface.c:199) ==125406== by 0x489A49: DoMainMenuInterface (mainmenu.c:354) ==125406== by 0x489AD3: GetMainMenuOption (mainmenu.c:388) ==125406== by 0x489E56: DoMainMenu (mainmenu.c:569) ==125406== by 0x48A01F: DoMainMenuScreen (mainmenu.c:635) ==125406== by 0x4EDCF3: DoProgram (structur.c:638) ==125406== by 0x487768: GameMain (main.c:127) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 19,200 bytes in 100 blocks are possibly lost in loss record 3,264 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52EC4E: BrActorAllocate (actsupt.c:162) ==125406== by 0x4D9641: InitSkids (skidmark.c:151) ==125406== by 0x471181: InitialiseApplication (init.c:405) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 20,000 bytes in 100 blocks are possibly lost in loss record 3,265 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x531650: BrModelAllocate (modsupt.c:110) ==125406== by 0x4D96C2: InitSkids (skidmark.c:155) ==125406== by 0x471181: InitialiseApplication (init.c:405) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 40,000 bytes in 100 blocks are possibly lost in loss record 3,269 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x532E0E: PrepareGroups (prepmesh.c:401) ==125406== by 0x5342FC: BrModelUpdate (prepmesh.c:643) ==125406== by 0x534708: BrModelAdd (regsupt.c:16) ==125406== by 0x4D9931: InitSkids (skidmark.c:173) ==125406== by 0x471181: InitialiseApplication (init.c:405) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 64,000 bytes in 1 blocks are still reachable in loss record 3,271 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x519024: GLRenderer_Init (gl_renderer.c:282) ==125406== by 0x517BAE: create_window_and_renderer (sdl_opengl.c:93) ==125406== by 0x515E55: CreateWindowExA_ (polyfill.c:214) ==125406== by 0x50CF3A: Win32CreateWindow (win95sys.c:419) ==125406== by 0x50CD6B: PDInitialiseSystem (win95sys.c:367) ==125406== by 0x4711C7: InitialiseDeathRace (init.c:415) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 64,068 bytes in 1 blocks are possibly lost in loss record 3,272 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52C0C1: DevicePixelmapMemAllocate (pmmem.c:150) ==125406== by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8) ==125406== by 0x50D3BB: PDAllocateScreenAndBack (win95sys.c:519) ==125406== by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527) ==125406== by 0x470B62: InitializeBRenderEnvironment (init.c:254) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== ==125406== 64,068 bytes in 1 blocks are possibly lost in loss record 3,273 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52C0C1: DevicePixelmapMemAllocate (pmmem.c:150) ==125406== by 0x52C7E9: _M_br_device_pixelmap_mem_match (pmmem.c:333) ==125406== by 0x529F97: BrPixelmapMatch (pmdsptch.c:72) ==125406== by 0x50D3FA: PDAllocateScreenAndBack (win95sys.c:524) ==125406== by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527) ==125406== by 0x470B62: InitializeBRenderEnvironment (init.c:254) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 64,068 bytes in 1 blocks are possibly lost in loss record 3,274 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52C0C1: DevicePixelmapMemAllocate (pmmem.c:150) ==125406== by 0x52C7E9: _M_br_device_pixelmap_mem_match (pmmem.c:333) ==125406== by 0x529F97: BrPixelmapMatch (pmdsptch.c:72) ==125406== by 0x50D42F: PDAllocateScreenAndBack (win95sys.c:527) ==125406== by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527) ==125406== by 0x470B62: InitializeBRenderEnvironment (init.c:254) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== 65,604 bytes in 1 blocks are possibly lost in loss record 3,275 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52C0C1: DevicePixelmapMemAllocate (pmmem.c:150) ==125406== by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8) ==125406== by 0x4533B2: InitDepthEffects (depth.c:341) ==125406== by 0x4710D4: InitialiseApplication (init.c:394) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 69,216 bytes in 84 blocks are possibly lost in loss record 3,276 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x54B05F: S3LoadWavFile (s3sound.c:215) ==125406== by 0x54AA43: S3LoadSample (s3sound.c:51) ==125406== by 0x548BBA: S3SoundBankReadEntry (audio.c:442) ==125406== by 0x5483A6: S3LoadSoundbank (audio.c:260) ==125406== by 0x547E6D: S3Init (audio.c:88) ==125406== by 0x4DAE11: InitSound (sound.c:102) ==125406== by 0x471058: InitialiseApplication (init.c:379) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 92,316 bytes in 37 blocks are possibly lost in loss record 3,279 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x53EAC6: DfBlockReadBinary (datafile.c:1416) ==125406== by 0x52BA6C: FopRead_PIXELS (pmfile.c:150) ==125406== by 0x53F12F: DfChunksInterpret (datafile.c:1562) ==125406== by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193) ==125406== by 0x4F086C: DRPixelmapLoadMany (utility.c:485) ==125406== by 0x477377: DRLoadPixelmaps (loading.c:624) ==125406== by 0x50DAA9: PDForEveryFile (win95sys.c:703) ==125406== by 0x477636: LoadInFiles (loading.c:686) ==125406== ==125406== 128,000 bytes in 1 blocks are still reachable in loss record 3,280 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x51904B: GLRenderer_Init (gl_renderer.c:283) ==125406== by 0x517BAE: create_window_and_renderer (sdl_opengl.c:93) ==125406== by 0x515E55: CreateWindowExA_ (polyfill.c:214) ==125406== by 0x50CF3A: Win32CreateWindow (win95sys.c:419) ==125406== by 0x50CD6B: PDInitialiseSystem (win95sys.c:367) ==125406== by 0x4711C7: InitialiseDeathRace (init.c:415) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 128,068 bytes in 1 blocks are possibly lost in loss record 3,281 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x51E785: BrResAllocate (resource.c:69) ==125406== by 0x52C6FD: _M_br_device_pixelmap_mem_match (pmmem.c:320) ==125406== by 0x529F97: BrPixelmapMatch (pmdsptch.c:72) ==125406== by 0x467191: SetBRenderScreenAndBuffers (graphics.c:552) ==125406== by 0x470B62: InitializeBRenderEnvironment (init.c:254) ==125406== by 0x471017: InitialiseApplication (init.c:366) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== by 0x487763: GameMain (main.c:126) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== ==125406== 765,434 bytes in 29 blocks are still reachable in loss record 3,283 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x46483D: LoadFlic (flicplay.c:1545) ==125406== by 0x464E24: PreloadBunchOfFlics (flicplay.c:1665) ==125406== by 0x48A00D: DoMainMenuScreen (mainmenu.c:634) ==125406== by 0x4EDCF3: DoProgram (structur.c:638) ==125406== by 0x487768: GameMain (main.c:127) ==125406== by 0x50E4B5: original_main (win95sys.c:955) ==125406== by 0x50EEE8: main (main.c:34) ==125406== ==125406== 1,201,480 bytes in 84 blocks are possibly lost in loss record 3,284 of 3,284 ==125406== at 0x484586F: malloc (vg_replace_malloc.c:381) ==125406== by 0x45B1D1: DRStdlibAllocate (drmem.c:301) ==125406== by 0x51D83E: BrMemAllocate (mem.c:12) ==125406== by 0x54A834: S3MemAllocate (resource.c:4) ==125406== by 0x54AD75: S3LoadWavFile (s3sound.c:148) ==125406== by 0x54AA43: S3LoadSample (s3sound.c:51) ==125406== by 0x548BBA: S3SoundBankReadEntry (audio.c:442) ==125406== by 0x5483A6: S3LoadSoundbank (audio.c:260) ==125406== by 0x547E6D: S3Init (audio.c:88) ==125406== by 0x4DAE11: InitSound (sound.c:102) ==125406== by 0x471058: InitialiseApplication (init.c:379) ==125406== by 0x4711D8: InitialiseDeathRace (init.c:417) ==125406== ==125406== LEAK SUMMARY: ==125406== definitely lost: 34,841 bytes in 517 blocks ==125406== indirectly lost: 8,627 bytes in 4 blocks ==125406== possibly lost: 2,144,444 bytes in 2,156 blocks ==125406== still reachable: 1,063,072 bytes in 603 blocks ==125406== suppressed: 1,211,206 bytes in 12,564 blocks ```

We should worry first about the "definitely lost" leaks.