Closed dethrace-labs closed 2 months ago
I get a build error in src\harness\os\windows.c
when targeting arm64 on Windows.
See this log.
Badly damaging (until it burns) and repairing the yellow eagle causes corruption of the repaired parts.
thanks! That reminds me I saw something similar on Val Hella. I'll take a look
Fixed the incorrect rendering on the yellow eagle. The issue was caused by an incorrect line in the arbitrary width lit triangle path. The reason it only appears in the hires yellow eagle is the other colors use power-of-two textures which go through a different path.
About the BRender-v1.3.2 fork, are we supposed to open issues here? Through rec2, I think I found a few bugs/typos in the brender code on which I'd like your feedback.
Yep, I think that makes sense. BRender-specific issues should go in that repo
Which hardware renderer can we expect along with the cpu-renderer? Glide?
As of this commit, we will only have the software renderer. Then, I'll add back the hardware renderer, implementing the original 3dfx code paths
linux-arm64
buildFixes #354, #350, #209,