dethrace-labs / dethrace

Reverse engineering the 1997 game "Carmageddon"
https://twitter.com/dethrace_labs
GNU General Public License v3.0
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Choppy framerates with release 0.8.0 #422

Open Gagert opened 2 weeks ago

Gagert commented 2 weeks ago

Previously I used build 4200cfa (which I compiled from the source code) on Windows 11, and the framerates was decent using that build on Windows 11. With release 0.8.0 however, in both the windows-x64 & windows-x86 releases, the framerate is very choppy; it's like running the game in Dosbox.

The framerate seems to be choppy once you turn your car either left- or right. When driving straight forward or standing still, there does not seem to be any "choppyness" at all to the framerate.

My system specs are quite decent (not to brag), i7-12700KF, GTX 1080 Ti, only SSDs, 64gb DDR4 RAM. Can this have anything to do with the changes from June 2024 in the Changelog?

Squall-Leonhart commented 4 days ago

--i don't experience this with far older specs, so its likely something specific to mixed capability cpu's such as the 12-14th gen parts.--

Correction, i do. It seems like theres jitter in the viewport that needs interpolating