detomon / wigglebone

Adds jiggle physics to bones of a Skeleton
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4.0 #1

Closed petterthowsen closed 1 year ago

petterthowsen commented 1 year ago

I made a fork to try and convert it to 4.0, but I couldn't get it to work. Feel free to check it out - maybe it's a small fix: https://github.com/petterthowsen/wigglebone-4.0

detomon commented 1 year ago

Cool, thanks! The overall changes seem good. The biggest problem is that Skeleton.set_bone_custom_pose doesn't exist anymore. So to use Skeleton3D.set_bone_global_pose_override is actually a good solution. But for this to work, the pose calculation needs to be different. I'll look into it.

detomon commented 1 year ago

I cherry-picked your commit onto the master branch and refactored a lot of other things. There are some small breaking changes (renamed some properties). Otherwise it now works in Godot 4.0.

petterthowsen commented 1 year ago

Sweet! I'll be sure to take a look soon :)

On Sat, Apr 22, 2023, 14:24 Simon Schoenenberger @.***> wrote:

I cherry-picked your commit onto the master branch and refactored a lot of other things. There are some small breaking changes (renamed some properties). Otherwise it now works in Godot 4.0.

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