detomon / wigglebone

Adds jiggle physics to bones of a Skeleton
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wigglebone stops working in Godot 4.3 #11

Closed alexanderloverde closed 1 month ago

alexanderloverde commented 1 month ago

Godot version

v4.3

Issue description

recently updated to godot 4.3 and everything just kinda goes wonky

fish girl's tail becomes a zig zag

image

this girl's bones just completely collapsed

image

her boobs and hair just turn her into an eldritch monstrosity

image

idk what causes this, it seems to suddenly affect other bones? scared to open up any other characters that use wigglebone to avoid any corruption

Steps to reproduce

open up a project that uses wigglebone addon in godot 4.3

detomon commented 1 month ago

In the first image, it looks like the mode of the tail bone is set to "Dislocation" (the red sphere), so it gets pulled down depending on the properties. I think it should be "Rotation". Can you try to change that? Maybe it's the same for the other cases.

Rotation

You can also try to reset the bone poses of the skeleton. Wrong poses can happen if something changed to the bone structure.

Reset

alexanderloverde commented 1 month ago

I intentionally used dislocation instead of rotation since I liked how that looked better, these were working perfectly fine until I updated godot to the latest version

Whenever I run the game the bones seems to endlessly shift in one direction which didn't happen previously either, at first I thought it was a problem with Jolt so I updated that but that wasn't the problem

I could try resetting the bone poses/deleting all of the wigglebones and starting over from scratch to see if that fixes it

alexanderloverde commented 1 month ago

i ended up deleting the existing wigglebones and replacing them with new ones and it seems to work fine now, not sure how this happened but i assume it's just some funkiness with changing versions