detomon / wigglebone

Adds jiggle physics to bones of a Skeleton
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,,, #3

Closed stickylab closed 7 months ago

stickylab commented 9 months ago

image

detomon commented 9 months ago

Please provide some more details:

stickylab commented 9 months ago

hey man ,, i dont even know how to implement it to my project ,can you make step by step tutorial ,, image i wanto add wiggly hair ,,,,,,,,,,,,,,,,

i used 3. godouw

stickylab commented 9 months ago

the error is not appear in godouw 3...........

stickylab commented 9 months ago

and How to set the degree of flexibility

stickylab commented 9 months ago

image i hope there are some setting that i can set here ,,,,,,,,,,,,,,,,,,,,,,,,,should i set it by script ? but how to do ,,,,,,,,,,,,,,,,,,,,,,,

detomon commented 9 months ago

You can change the behavior in the Properties field: Open the resource by clicking on chain.tres. The important values are Stiffness and Damping. Generally, the lower the values, the more it wiggles. You have to experiment which values work for your use case. Also Length should roughly by as long as the bone you are animating.

You can limit the "degree of flexibility" (if it's that, what you mean) with Max Degrees. A similar effect can sometimes also be achieve by using higher values for Stiffness and/or Damping and may look better.

She same Properties resource can be used for multiple bones if they should have the same behavior.