Function calls to _project_to_vector_plane and _clamp_length_soft are throwing warnings in Godot 4.1.3 in wiggle_body.gd on lines 184, 185, 201, and 210. Adding WiggleBone. before calling them resolves it. The issue is a static function being called from an instance and apparently it prefers being directly called.
Steps to reproduce
Install and enable the plugin into Godot 4.1.3, include the node on a skeleton and start the game. Game runs, but warnings are thrown.
Godot version
v4.1.3.stable
Issue description
Function calls to _project_to_vector_plane and _clamp_length_soft are throwing warnings in Godot 4.1.3 in wiggle_body.gd on lines 184, 185, 201, and 210. Adding WiggleBone. before calling them resolves it. The issue is a static function being called from an instance and apparently it prefers being directly called.
Steps to reproduce
Install and enable the plugin into Godot 4.1.3, include the node on a skeleton and start the game. Game runs, but warnings are thrown.