The argument for he function accelerate in wiggle_bone.gd on line 270 uses the same variable name ('a') as what already exists within the class. Renaming the variable for the function argument would resolve the warning.
Steps to reproduce
Install and enable the plugin into Godot 4.1.3, include the node on a skeleton and start the game. Game runs, but warnings are thrown.
Godot version
v4.1.3.stable
Issue description
The argument for he function accelerate in wiggle_bone.gd on line 270 uses the same variable name ('a') as what already exists within the class. Renaming the variable for the function argument would resolve the warning.
Steps to reproduce
Install and enable the plugin into Godot 4.1.3, include the node on a skeleton and start the game. Game runs, but warnings are thrown.