implementation onetime-item
This item is dropped by enemy ships with a certain probability.
bomb
increased penetration
create a shield
increase in life
implementation permanent-item
This stat can be upgraded through goods in the main menu.
increased attack speed
increased ship speed
increased number of projectiles
increased coin acquisition amount
Currently, only classes are defined and are not applied in many cases.
In the case of permanent items, an upgrade interface must be developed in the main menu to be applied,
and for one-time items, we are currently fixing a bug due to a class conflict with another team, so we will put up a PR soon.
implementation onetime-item This item is dropped by enemy ships with a certain probability.
implementation permanent-item This stat can be upgraded through goods in the main menu.
Currently, only classes are defined and are not applied in many cases. In the case of permanent items, an upgrade interface must be developed in the main menu to be applied, and for one-time items, we are currently fixing a bug due to a class conflict with another team, so we will put up a PR soon.