[V] Addede stat points formula for leveling up
skill point is (NEWLEVEL)/2 + 1 (for exmaple, level 6 = 4 points)
stats points is 9 + NEWLEVEL - ((NEWLEVEL-1)/5)
[V] Save stats+skill points when leveling up (reseted upon logout. now its not)
[V] Added 0x7a9 packet handling (adding stat points!)
[V] inventory tables does not have durability attribute
[V] Durability added to Database
[V] Durability set to 45 on create_char items
[V] All items loading and saving are now handling durability
[V] Fixed Items::get_first_available_spot (inventory.cpp) to handle the item tabs properly.
[V] Switch to run/walk mode (using TAB) is now working (unhandled packet 0x782)
[V] Fixed get_runspeed formula
[V] Items were marked as zulie on login. fixed load_character's items loading to set item.is_zulie = false
[V] Gems had huge amount (over 1 milion) - fixed by setting new ItemType::ITEM_ETC_GEM = 11
[V] Addede stat points formula for leveling up skill point is (NEWLEVEL)/2 + 1 (for exmaple, level 6 = 4 points) stats points is 9 + NEWLEVEL - ((NEWLEVEL-1)/5) [V] Save stats+skill points when leveling up (reseted upon logout. now its not) [V] Added 0x7a9 packet handling (adding stat points!) [V] inventory tables does not have durability attribute [V] Durability added to Database [V] Durability set to 45 on create_char items [V] All items loading and saving are now handling durability [V] Fixed Items::get_first_available_spot (inventory.cpp) to handle the item tabs properly. [V] Switch to run/walk mode (using TAB) is now working (unhandled packet 0x782) [V] Fixed get_runspeed formula [V] Items were marked as zulie on login. fixed load_character's items loading to set item.is_zulie = false [V] Gems had huge amount (over 1 milion) - fixed by setting new ItemType::ITEM_ETC_GEM = 11
This change is