Closed dev-zzo closed 8 years ago
Requirements... what do we want?
These 3 should cover all the major physical interactions with the world.
Approach 1: tile based.
We remain devoted to our tiles: the physical model is based on a rectangular array with each tile marked as passable or otherwise.
Pros:
Cons:
Approach 2: geometry based.
We represent each obstacle as a geometric shape (say, either a circle or an axis-aligned box), and use that information to do tests.
Pros:
Cons:
Moving all the stuff to a wiki page.
Well, this seems to be implemented.
PC needs to be restricted to certain parts of the location. Implement semi-physical collision model.