Closed OpticalShadows closed 2 years ago
Don't set the Darkness Color to black: the color is multiplied on top of everything, making everything black. The multiplicative behavior is core and not PV; the interaction with the explored fog as well. PV just exposes the darkness and daylight colors in the scene settings.
I should add a warning or disallow dark colors. Choose a gray instead, for example #303030
. Let me know if that solves this problem for you.
I added a warning in 4.0.55 that is displayed if the Daylight/Darkness Color is #000000
.
Expected Behavior
Fog exploration color to only be tied in to the fog exploration color setting, not multiplied by the scene darkness setting.
Current Behavior
Fog exploration color is multiplied by the scene darkness color, making it impossible to use with a scene darkness color of black.
Steps to Reproduce
Context
Normal behavior:
Scene darkness at black:
Reason for running with scene darkness at black: Horror themed game where lighting is important and scene darkness at black gives a much more appealing visual gradient (especially with light attenuation maxed). Ideally would have a smooth gradient to whatever color is selected by the fog exploration setting.
Version
v4.0.34
Foundry VTT Version
v10.288
Operating System
Windows
Browser / App
Chrome
Game System
dnd55e
Relevant Modules
none