dev7355608 / perfect-vision

Foundry VTT Module: Lighting Drawings and Vision Limitation.
https://foundryvtt.com/packages/perfect-vision
MIT License
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Levels and Occlusion Mode: Vision #305

Closed crcoughenour closed 2 years ago

crcoughenour commented 2 years ago

Expected Behavior

I expect, with Levels and Perfect Vision enabled and two tiles placed down, one of which is a roof, for a token's vision to look something like this when Occlusion Mode is Vision and Occlusion Alpha is 0 (Screenshot taken with Perfect Vision disabled): Screenshot 2022-11-06 223502

Current Behavior

Instead, upon enabling Perfect Vision it looks like: Screenshot 2022-11-06 223345

Steps to Reproduce

  1. Install Levels and Perfect Vision.
  2. Create a Level.
  3. Place a tile on the level.
  4. Place a roof on the level.
  5. Change the roof's Occlusion Mode to Vision.
  6. Set the Occlusion Alpha to 0.
  7. Use a token with vision to observe.

Context

No response

Version

v4.0.39

Foundry VTT Version

v10.288

Operating System

Windows

Browser / App

Native App (Electron)

Game System

dnd5e (2.0.3)

Relevant Modules

levels (3.5.2)

dev7355608 commented 2 years ago

It's a core bug that's causing this issue. But I shipped a fix for it in PV 4.0.40.

Thanks for the report!