I expect, with Levels and Perfect Vision enabled and two tiles placed down, one of which is a roof, for a token's vision to look something like this when Occlusion Mode is Vision and Occlusion Alpha is 0 (Screenshot taken with Perfect Vision disabled):
Current Behavior
Instead, upon enabling Perfect Vision it looks like:
Expected Behavior
I expect, with Levels and Perfect Vision enabled and two tiles placed down, one of which is a roof, for a token's vision to look something like this when Occlusion Mode is Vision and Occlusion Alpha is 0 (Screenshot taken with Perfect Vision disabled):
Current Behavior
Instead, upon enabling Perfect Vision it looks like:
Steps to Reproduce
Context
No response
Version
v4.0.39
Foundry VTT Version
v10.288
Operating System
Windows
Browser / App
Native App (Electron)
Game System
dnd5e (2.0.3)
Relevant Modules
levels (3.5.2)