dev7355608 / perfect-vision

Foundry VTT Module: Lighting Drawings and Vision Limitation.
https://foundryvtt.com/packages/perfect-vision
MIT License
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Conflict between Elevated Vision and Perfect Vision #327

Closed baileywick closed 1 year ago

baileywick commented 1 year ago

Expected Behavior

Expecting scenes to load normally when PV and EV are both active.

Current Behavior

Scenes load to black and throw error messages. This is something that started happening recently.

Steps to Reproduce

I'm not sure what settings I have that might be creating a conflict, but this is from Caewok (developer of EV)

There must be some setting in PV that is causing that. When I load PV and EV, I don't get any errors. But it is likely that some setting specific to your scenes triggers the conflict, and I just don't have that setting enabled in my testing. I recommend starting with filing an issue in the PV github (https://github.com/dev7355608/perfect-vision/issues) because none of those errors directly implicate EV. The PV mod developer will probably flag if there is something I should change in EV to accommodate it.

Errors are here. image

Context

Most recent Foundry. Hosted in Oracle instance. Running Levels, EV, and PV.

Version

4.1.17

Foundry VTT Version

v10.291

Operating System

Windows

Browser / App

Chrome

Game System

dnd5e (2.0.3)

Relevant Modules

elevated vision 0.4.0, levels 3.7.5

dev7355608 commented 1 year ago

EV 0.4.1 should fix this issue.