Open devAgant opened 2 years ago
blue arrows represent enemy movement
gray boxes are areas that need interaction to enter (center is ship) or cant be entered (camps) will also have bikes scattered around for increased movement speed. red area is where the gate will be
Bored of coding and feeling a little more social? Here's a task for you. Create the level design outside of the admiral's ship and the enemy camp surrounding it for the first planet. This should be the ship where the planet's citizens are being held hostage. Communicate with the art team and request textures as you need them in order to build a cool looking level.