I don't know if this is an error with the NS-USBLOADER or with some configuration in the Atmosphere, but since I updated the Atmosphere/Hekate for the last version and the console for 16.0.3 every new game installed try to get the information from the cloud if the game can be used then it throws an error because it couldn't fetch the internet. It happens only for the new games, the games intalled previously works pretty fine, that's why I thought about the ns-usbloader.
I've already tried to format my SD Card, get an old backup and simply update the files, but can't play new installed games.
Does anyone have this problem with ns-usbloader 7.0, using a MacOS M1, and a Nintendo Switch 16.0.3 using TinWoo installer on 1.0.13?
I don't know if this is an error with the NS-USBLOADER or with some configuration in the Atmosphere, but since I updated the Atmosphere/Hekate for the last version and the console for 16.0.3 every new game installed try to get the information from the cloud if the game can be used then it throws an error because it couldn't fetch the internet. It happens only for the new games, the games intalled previously works pretty fine, that's why I thought about the ns-usbloader.
I've already tried to format my SD Card, get an old backup and simply update the files, but can't play new installed games.
Does anyone have this problem with ns-usbloader 7.0, using a MacOS M1, and a Nintendo Switch 16.0.3 using TinWoo installer on 1.0.13?