Closed y12uc231 closed 6 years ago
BlueArmor - VizDoom issue. When you actually render this in Vizdoom, it gives a red armor not blue. We had to put in an exception
TallGreenColumn - this is to mainly handle the cases where the only green object in the env is a "TallGreenColumn" and the right answer to "smallest green object" would be this. If there are multiple green objects selected, then we identify the smaller sized green object and use it in the environment.
Hope that clarifies.
I see. Thanks for clarifying.
We are looking into some train instructions and there are few things which are strange. Would be great if someone clarifies this. All the instructions mentioned below are from instruction_train.json.
{ "instruction": "Go to the red object", "targets": [ "ShortRedTorch", "ShortRedColumn", "TallRedColumn", "RedTorch", "RedSkull", "RedCard", "BlueArmor" ], "description": "red object" } How come "BlueArmor" be a red object?
{ "instruction": "Go to the smallest green object", "targets": [ "GreenArmor", "TallGreenColumn", "ShortGreenTorch", "ShortGreenColumn", "GreenTorch" ], "description": "smallest green object" }
How come "TallGreenColumn" be a small object?
There are several such cases in the instruction set.