Open devendrn opened 5 months ago
Add a new cloud density function to get more natural cloud shapes. Shading can still be done by rounded cloud's raymarching code.
Low priority (implement after v16?) (Based on multiple suggestions from Newb Community)
Will you add it to shaders?
You have already implemented it in some of your variants. The idea is the same, but my implementation will be more optimized.
Add a new cloud density function to get more natural cloud shapes. Shading can still be done by rounded cloud's raymarching code.
Low priority (implement after v16?) (Based on multiple suggestions from Newb Community)