Open KuriMC606 opened 2 months ago
Is this possible?
Would be quite hard to make something similar to that
This is a good suggestion, but I'm not sure how the result will turn out to be. Two ways I think this could be implemented are:
Approach 1 (Realistic):
Approach 2 (Just fake it):
Approach 1 isn't really suited for this shader, but it's possible.
I think you add it and add a config line to toggle between the two approach and turn it on and off
does Approach 1 is possible to do in vertex shader?
i know noise
is possible but how about for()
function?
Approach 1 is possible to do in vertex shader?
Yes, its possible. But it will look a little weird when you move because of interpolation. As example, look at the cloud/aurora reflection on water in this shader.
how about for() function?
Yes you can use any control statement in vertex shader. See GLES 2.0 Reference card to understand GLSL more.
New fog type with nlRenderVolFog function, uses ray matching on this fog to appear randomly and move on the map, similar to Rain Mist and this photo![Volumetric-ground-fog](https://github.com/devendrn/newb-x-mcbe/assets/148877568/8d90ddf8-4e43-479f-ae71-4ae6412114ee)