@devgianlu - I think this can be fixed by implementing #44 - it would have a channel between client and server open at all times, rather than staggering requests via LongPoll.
It times out after having only been on the game.html page for a few seconds.
@devgianlu - I think this can be fixed by implementing #44 - it would have a channel between client and server open at all times, rather than staggering requests via LongPoll.
It times out after having only been on the game.html page for a few seconds.