Open ThatCuteEevee opened 1 year ago
Hello,
I have been able to reproduce it, it's not fixable by users but it should be very easy to fix by adding the rest of the wood texture to the bottom pillar.
It's not a huge problem and it's also not very visible so I would classify it as a very low level bug.
System info I reproduced it on:
Hello,
I have been able to reproduce it, it's not fixable by users but it should be very easy to fix by adding the rest of the wood texture to the bottom pillar.
It's not a huge problem and it's also not very visible so I would classify it as a very low level bug.
System info I reproduced it on:
- Oculus Quest 2 with Air Link plugged to my PC (1070 GTX, i5 8600k, 16gb ddr4 3200mhz)
Hi! Thank you for your feed back and confirmation on this issue. The issue is already categorized as a cosmetic issue, which is the correct categorization for this issue. Additionally you are correct that players are unable to correct, the issue is likely due to what's known as UV Wrapping and require access to the assets to fix. I have been dealing with health issues but once things have been taken care of I plan on seeing if I can quickly fix this if it hasn't been taken care of by then.
Hope you will feel better soon!
I confirmed it's an issue with UV and saved to updated the new FBX and loaded it into the scene, The two pillars (it was actually happening with two of them) is now fixed on branch Feature/pillar-fix.
This issue has been corrected on my branch, will close case when integrated to main
Describe the issue The bottom pillar of the stair case has an issue with the UV wrapping making the texture not show correctly
Screenshots
To Reproduce Steps to reproduce the behavior: Load any scene that takes place in the main hall
Expectations The correct wood texture should be seen and should not be streched out with other parts of the texture seen
System Info(please complete the following information):
Additional context