deviant-dev / ds-issues

Bugs and Feature Requests for Dominatrix Simulator
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Bottom Pillar for Staircase has UV wrapping issue #247

Open ThatCuteEevee opened 1 year ago

ThatCuteEevee commented 1 year ago

Describe the issue The bottom pillar of the stair case has an issue with the UV wrapping making the texture not show correctly

Screenshots 20221016113314_1

To Reproduce Steps to reproduce the behavior: Load any scene that takes place in the main hall

Expectations The correct wood texture should be seen and should not be streched out with other parts of the texture seen

System Info(please complete the following information):

Additional context

Sonny3412 commented 1 year ago

Hello,

I have been able to reproduce it, it's not fixable by users but it should be very easy to fix by adding the rest of the wood texture to the bottom pillar.

It's not a huge problem and it's also not very visible so I would classify it as a very low level bug.

System info I reproduced it on:

ThatCuteEevee commented 1 year ago

Hello,

I have been able to reproduce it, it's not fixable by users but it should be very easy to fix by adding the rest of the wood texture to the bottom pillar.

It's not a huge problem and it's also not very visible so I would classify it as a very low level bug.

System info I reproduced it on:

  • Oculus Quest 2 with Air Link plugged to my PC (1070 GTX, i5 8600k, 16gb ddr4 3200mhz) Screenshot
Hi! Thank you for your feed back and confirmation on this issue. The issue is already categorized as a cosmetic issue, which is the correct categorization for this issue. Additionally you are correct that players are unable to correct, the issue is likely due to what's known as UV Wrapping and require access to the assets to fix. I have been dealing with health issues but once things have been taken care of I plan on seeing if I can quickly fix this if it hasn't been taken care of by then. 
Sonny3412 commented 1 year ago

Hope you will feel better soon!

ThatCuteEevee commented 1 year ago

I confirmed it's an issue with UV and saved to updated the new FBX and loaded it into the scene, The two pillars (it was actually happening with two of them) is now fixed on branch Feature/pillar-fix.

Screenshot 2023-02-08 172802 Screenshot 2023-02-08 182627 Screenshot 2023-02-08 204141
ThatCuteEevee commented 1 year ago

This issue has been corrected on my branch, will close case when integrated to main