Open CarterLi opened 9 years ago
There are also some issues with native file dialogs on Windows (namely that the main emulator window continues receiving keystrokes even when the file dialog has focus, which is annoying). I'll be looking into this at some point, so I will probably see what would be causing your issue with it at the same time.
That's probably the only thing I can address myself for the time being. Are you able to compare the rendering/performance issues against newer versions of bsnes/higan?
Well, I don't have a build of the original bsnes/higan on OSX, but I get some new findings. It seems the lags are related to Audio Frequency. The video lags disappear if I choose 96000hz; it lags badly if I choose 32000hz..
Bad image shown in the main window
Hmm, that's odd. Never saw that on my system.
Unusable native file dialog
True, after invoking the native dialog a second time, it hangs bsnes. I may check into that.
Game lags even on 60 fps
Also true. Since bsnes+ is mainly for debugging it hasn't bothered me much, but it's certainly not ideal. Maybe there's something awful with how the main runloop is set up regarding video updates (the behavior when fiddling around with audio settings point to that)? I'll investigate this.
Btw, I saw on the snesdev forum that you'd like someone to handle OS X binaries, which I'll happily do.
I'm tinkering a bit with the install script for OS X, to have the plug-in dylibs live inside the app bundle. I haven't gotten nall/dl to find them at that location though.. But I'm on it. (I can't include CoreFoundation to use the CFBundle* system calls since there's some namespace clashes, and using QApplication's counterpart didn't work at a first try either since the libraries are loaded before the QApplication is initialized.. But there's surely some workaround.)
Regarding dist builds, is it fine with only 64-bit support?
I'm tinkering a bit with the install script for OS X, to have the plug-in dylibs live inside the app bundle.
That should be much better. We can move it into /Applications
then.
It seems that bsnes+ can only find those dylibs in /usr/local/lib
, which makes brew doctor
unhappy. Putting plugins at the same path of bsnes+.app doesn't work.
is it fine with only 64-bit support?
Certainly
Submitted a pull request that adds the app bundle (Content/Frameworks) as path for plugin loading. Also the "make all" and "make install" builds the plugins and copies the app bundle to /Applications, respectively.
I want to add that I use OS X Yosemite, and bsnes plus shows the image fine, I don't recall any lag, but Native File Dialogs hangs the emulator (no NFD pops up), and finally, an issue nobody else mentioned: I found myself having to click "X" on the windows at least twice to close them.. it's really annoying.
Use Native OS File Dialogs
is checked 2) Click Menu => System => Load Cartridge... The native OS file dialog is opened, then gets closed immediately.Sync Audio
, the game played very fast as expected. Then I tried to checkSync Video
, the video seems good, but I got some shock-wave noise.Sorry for my bad English:)