Closed Krokodyl closed 1 year ago
It's strange that moc
apparently works fine for bsnes itself but not for the plugins. If you run mingw32-make build
(which skips building the optional plugins)` does bsnes itself build and link successfully?
I also tried to run mingw32-make.exe from git bash (mingw64) but I can't even start the compilation (Qt5 files are not found despite the fact that the submodule folders are in the $PATH).
Try passing platform=win
to mingw32-make to force the build to use the prebuilt Windows Qt binaries. (I may need to fix platform detection for mingw64)
Both solutions worked! I can build the exe now. Thanks.
I wasted so much time trying to get this to build. fortunately the answer was in a closed issue :)
Hello,
I get this error when I try to compile the current branch.
I'm using Windows 10, w64devkit-1.18.0. I cloned the repo with git bash, and activated the submodule with 'git submodule update --init --recursive'. I get the error when running mingw32-make.exe from w64devkit-1.18.0. I also tried to run mingw32-make.exe from git bash (mingw64) but I can't even start the compilation (Qt5 files are not found despite the fact that the submodule folders are in the $PATH). Should I just install Visual Studio and QT5 directly?