Open therealinfidelity opened 7 years ago
I've wanted to touch up/expand the memory view highlighting for a while (as you might guess, it was already basically inspired by FCEUX to begin with).
I'm going to publish a new release soon, but after that, this will be on the list of stuff for me to look into implementing somehow or another.
I look forward to when you implement those features that's all that's holding me back from snes hacking .
Sent from my MetroPCS 4G LTE Android device
-------- Original message -------- From: Devin Acker notifications@github.com Date: 11/16/2016 2:20 AM (GMT-05:00) To: devinacker/bsnes-plus bsnes-plus@noreply.github.com Cc: therealinfidelity infidel80@hotmail.com, Author author@noreply.github.com Subject: Re: [devinacker/bsnes-plus] Requesting Additions To Memory Viewer Debugger (#75)
I've wanted to touch up/expand the memory view highlighting for a while (as you might guess, it was already basically inspired by FCEUX to begin with).
I'm going to publish a new release soon, but after that, this will be on the list of stuff for me to look into implementing somehow or another.
You are receiving this because you authored the thread. Reply to this email directly, view it on GitHubhttps://github.com/devinacker/bsnes-plus/issues/75#issuecomment-260872562, or mute the threadhttps://github.com/notifications/unsubscribe-auth/AWSXXbdbdCdPPZKMeXReSyw4Eidg_Nidks5q-q7IgaJpZM4KuLcB.
Is there anyway of making it so you can refresh the Memory Viewer of the Cartridge ROM, so you can see what "was" logged before, instead of seeing everything that has been logged? Example from FCEUX debugger.
(Before Reset Log)![before reset log](https://cloud.githubusercontent.com/assets/23369565/20161028/d5f422d4-a6b9-11e6-947d-ed1cb41833dd.jpg)
(After Reset Log. Notice where I highlight the areas in red, indicating what "WAS" logged but currently is not being logged at time of reset/refresh)![after reset log](https://cloud.githubusercontent.com/assets/23369565/20161057/fb95c2b8-a6b9-11e6-8956-51699c339a4e.jpg)
And if I may request just one more thing. When overwriting code/data within the Memory Viewer Cartridge Rom, can the color used when overwriting be a different color? The color matches that of already logged code, and I cant differentiate. Another example from FCEUX debugger.
(Before Overwrite)![before overwrite](https://cloud.githubusercontent.com/assets/23369565/20161094/2b1f4f18-a6ba-11e6-8fcb-c231627ad8ad.jpg)
(Overwrite)![overwrite](https://cloud.githubusercontent.com/assets/23369565/20161103/356033b6-a6ba-11e6-9e6e-c5850bb9b672.jpg)
Thank you for reading, and hope these are considered for implementation in bsnes. :-)
-infidelity