Closed pggkun closed 2 years ago
Thank you for your interesting tech demo, showcasing advanced citro3d usage. However, I feel like it's quite a complicated program to be included in 3ds-examples (especially considering this assortment of examples is intended for newcomers who don't know much about 3ds programming), and it would probably be a better idea for you to release it in a standalone GitHub repo that could be added to 3dbrew.
Thank you! I'll do it then!
an example of medium complexity using citro3d to render hyperbolic planes using tile maps. Basically a 3ds implementation of this Unity custom pacakage: https://github.com/pggkun/HyperbolicTileMapping