Closed masterhou closed 7 years ago
Will need a lot more example code to help reproduce this error.
Example here: https://github.com/masterhou/Blobs.git
The screenshot appears like you are intersecting the near clip plane.
Not intersecting the near clip plane. When stop changed vertex and rotate, then holes are disappeared.
Did anybody ever reproduce similar issues? I suspect this is user error.
Closing due to lack of information and interest. If anyone experiences a similar problem, please open a new issue.
I write a metaball. The vertex data will be changed every frame, some hole in holes, like screenshot. when I stop change vertex data, it ok. C3D_DrawArrays(GPU_TRIANGLES, 0, metaballs->numVertices); I think numVertices is not upload correct number, less. Then I add some, will better. C3D_DrawArrays(GPU_TRIANGLES, 0, metaballs->numVertices+120);