devkitPro / citro3d

Homebrew PICA200 GPU wrapper library for Nintendo 3DS
zlib License
248 stars 35 forks source link

Multiple textures point to the same buffer #38

Closed ghost closed 7 years ago

Jerry-Shaw commented 7 years ago

Yep, met the same issue here. The icons may be the same between up and down titles, sometimes even changed to be the same when listing title action not fully finished. I was just ready to put a new issue in FBI, but suddenly saw you posted it here.

fincs commented 7 years ago

I suspect improper texture memory lifetime management on behalf of the user. Sounds like texture is allocated, written to, "drawn", freed, and allocated again. That cannot work since GPU commands aren't executed immediately.